Ordo
Ominis

We Slept in the Wrong House

Five barely-functional adventurers who have died, snorted, looted and lied their way across Grimhold, and somehow keep being the world's last hope.

Follow the Journey

The Party

Ordo Ominis

Campaign Details

Campaign Overview

The empire is dying and its throne is empty. Five unlikely travelers are caught between a war they cannot stop and forces far older than any empire, armed with little more than a coin that cheats death and a talent for surviving things they should not.

Setting
Dark Fantasy
Timeframe
Fourth Age
Tone
Dark, Gritty, Political
Focus
Story, Choices, Exploration
Party Size
5 Players
System
D&D 5E (Custom)
Session Length
6 Hours (Avg.)

The World

Grimhold is on the edge of civil war. The great clans want autonomy. The empire wants total control. And beneath all of it, someone is working to bring the old pantheon back to Arkanthys.

Quick Reference

1 hour Short Rest
8 - 12 hours Long Rest
14 Level Cap
Permanent Death

Custom Rules Summary

This campaign uses a customized rule set to enhance immersion, tension, and narrative depth.

  • Death is permanent.
  • Critical damage is calculated MAX damage + die roll.
  • Rolling a 1 on D20 can bring major consequences.
  • Custom crafting system called Axiom
  • Great flexibility with rule interpretations.
  • Complete custom set of magic items and artifacts.
  • Custom rogue and druid subclasses.

Content Warnings

This campaign contains themes and content that may be disturbing to some players.

  • Violence & Gore
  • Political Intrigue
  • Strong Language
  • Drugs and Alcohol
  • Body Horror
  • Dark Magic
  • Moral Dilemmas
  • Death & Sacrifice

Official 5E rules apply unless replaced by the campaign rules below.

1. Critical Damage

On a critical hit, deal maximum damage dice + modifier, then roll the damage dice again and add the modifier again.

Warhammer (1d8 + 4) crit = 8 + 4 + 1d8 + 4.

2. Resurrection Magic

Resurrection magic does not work in Arkanthys. Spells and effects that return the dead to life fail or are unavailable. Death is permanent unless the DM creates a story exception.

3. Clericism Is Banned

Clerics do not exist as a playable class in Arkanthys. The Cleric class is unavailable unless the campaign story changes this rule.

4. Natural 20 Ability Checks

A natural 20 on an ability check is an automatic success. This applies to ability checks only.

5. Natural 1 & Catastrophic Failure

A natural 1 can trigger a confirmation roll. The player rolls another d20. If that roll is 1 or 20, something catastrophic happens. This can happen in combat and outside combat.

6. Omens & Omen Tokens

Before each session, one random player receives an omen about what may happen that session. If the omen comes true, that player gains 1 Omen Token. Spend it before a roll to make that roll an automatic success. It must be declared before rolling.

7. Axiom Crafting

Magic item crafting uses a custom system called Axiom. It introduces a new core stat: AXI. AXI allows a character to create, repair, modify, or destroy magical items. Axiom crafting replaces normal 5E magic item crafting rules.

Ferryman

Rogue Subclass

Rogues who walk the path of the Ferryman stand at the threshold between life and death. Bound to a mysterious coin, they intervene at the exact moment a soul departs the body. With a single flip, they determine whether a fading echo lingers briefly in the world or passes beyond their reach.

Ferrymen do not command the dead and do not raise the fallen. Instead, they intercept the final resonance left behind at death's door—using it for knowledge, advantage, or leverage. The coin is central to their craft. Each flip is a risk, a balance between intervention and inevitability.

Ferryman's Coin

The Ferryman's Coin is bound to the threshold between life and death. It cannot be forced, bargained with, or predicted. Each flip is a measured risk between intervention and inevitability.

Subclass Features Summary

  • 3rd LevelToll of Passage
  • 3rd LevelCrossing the Threshold
  • 9th LevelVeilstep
  • 13th LevelDebt Unpaid
  • 17th LevelThe Final Crossing

3rd Level

Toll of Passage

When a creature you can see within 30 feet of you dies, you may use your reaction to flip the Ferryman's Coin. You can use this feature a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a Long Rest.

Captured Echo (Heads)

You bind a fading echo of the creature's departing soul. For 1 minute, you may speak with the echo. The echo understands the languages it knew in life and must answer your questions truthfully to the best of its knowledge. The echo can answer a number of questions equal to your Proficiency bonus. After 1 minute or after the final question is answered, the echo dissipates and passes on. You may only have one Captured Echo at a time.

The Last Voyage (Tails)

The soul passes beyond your reach. Until the end of your next turn, you gain Advantage on your next attack roll.

Crossing the Threshold

You instinctively perceive the edge of life. You always know when a creature within 30 feet of you drops to 0 hit points, even if you cannot see the creature.

Additionally, you have Advantage on Insight checks made to determine whether a creature is dying, stable, or under the effects of magic that interferes with death.

9th Level

Veilstep

When you deal Sneak Attack damage to a creature, you can expend a Captured Echo to partially phase through the Veil.

  • You can immediately move up to 15 feet without provoking opportunity attacks.
  • You gain resistance to all damage until the start of your next turn.
  • You can use Veilstep only while you have a Captured Echo bound.

13th Level

Debt Unpaid

When a creature within 30 feet of you that you can see fails a death saving throw, you may use your reaction to flip the Ferryman's Coin. You can use this feature once per Long Rest.

Heads

The creature immediately fails one additional Death Saving Throw.

Tails

The creature becomes Stable.

17th Level

The Final Crossing

When you hit a creature with Sneak Attack, you may flip the Ferryman's Coin. You can use this feature once per Long Rest.

Heads

The creature must make a Constitution saving throw (DC = 8 + your Proficiency bonus + your Dexterity modifier). On a failure, it drops to 0 hit points. On a success, it takes Psychic damage equal to your Sneak Attack dice.

Tails

The creature becomes marked by inevitability until the end of your next turn. The next time it takes damage before then, it takes additional psychic damage equal to your Sneak Attack dice.

Circle of Resonance

Druid Circle

The Circle of Resonance is a druidic tradition that studies the lingering imprint left by the forces that shaped Arkanthys. Its practitioners believe that nature is not only alive, but cumulative, shaped by memory, repetition, and the residue of creation itself. Where others see forests, rivers, and storms, they see stored force waiting to be awakened. Druids of Resonance are not summoners or shepherds of beasts. They do not command the wild through persuasion or harmony alone. Instead, they train to embody the underlying resonance that permeates natural environments. This resonance is understood as a remnant of Selira, whose influence introduced fluidity, memory, and emotional imprint into the structure of the world.

2nd Level

Living Resonance

The land answers you before it answers others. While you are in physical contact with natural ground (soil, stone, wood, or naturally occurring water), you gain the following benefits:

  • You always know the direction of true north.
  • You can sense the presence of unnatural corruption, planar disturbances or aberrant influence within 60 ft. of you. You do not learn the exact location of source, only that such presence exists.
  • You have Advantage on Initiative Rolls while standing in natural terrain.

3rd Level

Aspect of Resonance

When you roll initiative while standing on natural terrain or as a Bonus Action, you can enter your Aspect of Resonance. The transformation lasts for 1 minute. You can use this feature once per Long Rest.

While in your Aspect of Resonance:

  • Your size becomes Large, if space allows.
  • Your walking speed increases by 10 ft.
  • You count as one size larger when determining your capacity to push, drag, lift, or grapple.
  • You have advantage on Constitution saving throws made to maintain concentration on druid spells.
  • Once per turn, when you deal damage with a druid spell, you deal additional 1d8 Force damage.
Aspect Form

Your body manifests the stored force of nature. You become physically imposing and your magic intensifies.

Normal Form

You return to your normal form.

6th Level

Anchor of Nature

Your Aspect of Resonance further anchors you to the natural world.

While you are in your Aspect of Resonance:

  • Natural Difficult Terrain does not cost you extra movement. This includes terrain created by nonmagical natural features such as undergrowth, mud, ice, steep slopes, or uneven ground.
  • You have Advantage on Saving Throws against spells and other magical effects.
Anchor

Your connection to the land stabilizes you against distortion, disruption, and forced change. Magic bends around you more reluctantly when you stand within nature.

10th Level

Aspect of Resonance – Awakened

While you are in your Aspect of Resonance:

  • When you cast a druid spell that affects an area, you can choose a number of creatures equal to your Wisdom modifier to automatically succeed on their saving throws against that spell. A chosen creature takes no damage if it would normally take half damage on a successful save.
  • The additional damage you deal with druid spells increases to 2d8 Force damage.
Awakened

You are no longer merely standing in nature. Nature stands with you.

14th Level

Aspect of Resonance – Unleashed

While you are in your Aspect of Resonance:

  • You gain a flying speed equal to your walking speed (hover).
  • You cannot be knocked prone.
  • You cannot be grappled or restrained unless you choose to be.
  • You cannot be forcibly moved against your will.
  • You are immune to being charmed or frightened.
Unleashed

The dormant force within you is no longer contained. The land hardens to your will, and the currents of magic resist you only reluctantly. You are not carried by the world. You are anchored within it.

Axiom

Core Attribute

Axiom is a core attribute that represents a character's ability to understand, manipulate, and interact with magic that has been bound into physical form. It governs comprehension of enchantments, artifacts, constructs, arcane mechanisms, and the underlying principles that allow magic to persist within objects.

It does not represent raw magical power, faith, or talent. It reflects structural understanding: the ability to recognize how magic is shaped, stabilized, layered, and sustained over time. A character with high Axiom does not necessarily cast stronger spells, but they understand why a magical item functions, how it can fail, and how it may be altered without catastrophic consequences.

Axiom is not available at character creation. It is unlocked only through significant narrative progression, most commonly through the study of advanced arcane texts such as the Manual of Creation or through comparable world events determined by the Dungeon Master.

What Axiom Does

  • Used to create, modify, stabilize, repair, dismantle, or deeply analyze magical items or enchanted constructs.
  • Governs success when interfacing with ancient relics, experimental enchantments, unstable artifacts, or arcane machinery.
  • Determines how safely a character can interact with powerful or complex items. May unlock deeper functionality or hidden properties.
  • Does not replace any existing ability score. It does not affect spell attack rolls, spell save DCs, general Arcana checks, or magical damage unless explicitly stated by an item or feature.

When Axiom is unlocked, its initial value is equal to the character's Intelligence score plus their proficiency bonus. From that point onward, Axiom functions as a permanent core attribute.

Axiom Checks

Called when a character attempts to analyze, create, modify, dismantle, or when the DM permits, proficiently alter a magical item or its underlying enchantment.

Roll d20 + Axiom
  • If proficient with appropriate tools, materials, or arcane disciplines, the DM may allow proficiency bonus again.
  • Spells, features, or abilities that modify Intelligence checks do not apply unless explicitly stated.
  • Not used for casting spells, activating items, or identifying basic properties. Only for interacting with the internal architecture of magic.
  • The DM determines the DC based on complexity, age, rarity, and condition of the magic involved.

Axiom Advancement

Axiom does not increase automatically with level. It grows through milestones defined by the DM.

  • Tied to meaningful acts of magical creation or discovery.
  • Examples: crafting a permanent item, modifying beyond original design, restoring a broken artifact, or uncovering lost principles.
  • Repeated low-risk usage does not increase Axiom.
  • Failure does not prevent advancement if the attempt meaningfully expands understanding.

The DM controls the pace of Axiom advancement. Catastrophic failure may impose lasting penalties.

Interaction with Item Rarity

Each rarity has a minimum Axiom threshold required to safely create, modify, or fully understand it.

RarityAxiom ThresholdBelow Threshold
Common 5 Inherent instability & risk of flaws
Uncommon 10 Unstable with high risk of defects
Rare 15 Highly unstable with major consequences
Very Rare 20 Extremely dangerous if attempted
Legendary 25 Catastrophic risk; may be world-altering
Artifact 30+ Attempting may have irreversible consequences

Meeting the threshold allows safe interaction. Exceeding it may grant advantages at the DM's discretion. Axiom does not restrict ownership or use of items.

Crafting Tiers & Difficulty

Minor Crafting(DC 10 / 15)

Simple enchantments with limited scope and predictable behavior.

  • Common and uncommon items
  • Single-effect enchantments
  • Enhancements that do not significantly alter an item's function
  • Assumes established formulas
Major Crafting(DC 16 / 20)

Complex enchantments, layered effects, or durable magical structures.

  • Rare and very rare items
  • Multi-effect or conditional enchantments
  • Items with moving parts or internal magical systems
  • Requires deeper understanding and precise control
Exalted Crafting(DC 21 / 25+)

Creation or alteration of exceptional or world-shaping magical items.

  • Legendary items and artifacts
  • Items with unique or unknown properties
  • Enchantments that defy conventional magical principles
  • Requires mastery, insight, and often rare resources

Ordo Ominis

Session Archive

The complete chronicle of the Ordo Ominis campaign

XXIV

Session 24

A deal gone wrong

Coming Soon

DateJul 29, 2026
XXIII

Session 23

Au Revoir

Coming Soon

DateJul 29, 2026
XXII

Session 22

The Descent

Coming Soon

DateJul 29, 2026
XXI

Session 21

Geri & Freki

The group meets the 2 spectral wolves. Geri & Freki

DateMay 20, 2026
XX

Session 20

Welcome back, Harbinger

The party regrouped near the entrance of Caelbruck Hold after finishing their movements through the camp. Their conversation was brief before the world around them began to distort. Time slowed unnaturally, and without warning Rollo's began to sink into the ground beneath him. The rest of the group attempted to pull him free, but black ichor spread across all of them, forcing its way into their mouths and eyes, stripping them of sight and breath.

DateMay 13, 2026
XIX

Session 19

The Fracture of Silence

Scarlet Nightshade learns that she's Scarlet Aurellian.

DateMay 13, 2026
VII

Session 7

Divine Artifacts

todo

DateSep 18, 2025
VI

Session 6

Welcome Home, Rollo Tomassi

Time stopped, rifts opened and strange figures came out, along with them a person clad in black. Welcome back, Rollo.

DateSep 04, 2025
V

Session 5

Twin Bridges

After saving the Nature Spirit Thirion, the group starts traveling towards Calebruck Hold.

DateAug 28, 2025
IV

Session 4

New Friends

Edwards is gone, but Zoe and Chloe meet a strange group of people deep in the forests of Needles. They meet Winry and Cael.

DateAug 23, 2025
III

Session 3

Treasure Map

The group finds a treasure map and decides to find the treasure leading them to the Nomads Camp and Needles.

DateJul 06, 2025
II

Session 2

A Job Offered

Our merry group got invited to a meeting with Servius Livia. The meeting went very wrong.

DateJun 29, 2025
I

Session 1

Welcome to Ravenhold

After months of travel, Chloe and Edward arrive at Ravenhold

LocationRavenhold DateJun 22, 2025

Session 1 · Jun 22, 2025

Welcome to Ravenhold

After months of travel, Chloe and Edward arrive at Ravenhold

The waves gently rolled against the wooden hull of the massive ship as it sailed smoothly across the open sea. Chloe had been watching the foam form around the ship for quite some time, completely captivated by the endless patterns left behind in the water. There was something strangely calming about it, until a sudden movement beneath the waves caught her attention.

A large tail broke through the surface, followed by a graceful female figure. For a moment, Chloe simply stared, convinced that her imagination had gotten the better of her. She rubbed her eyes and looked again, only to find the creature still there.

A mermaid.

She immediately flew across the deck toward Edward, who was sitting peacefully on the other side of the ship. The excitement and disbelief in her voice made him laugh as she explained what she had seen. Edward casually told her that she had just spotted a mermaid and that, as far as he knew, nobody had ever actually spoken to one.

That was all Chloe needed to hear. She had found herself a new mission. She was going to be the first.

A lighthouse appearing in the distance announced their arrival at Ravenhold. The city was already buzzing with life, streets overflowing with people eagerly waiting for the passenger ship to arrive. Merchants called out from their stalls, travelers moved through the crowds, and the entire city seemed to carry the energy of a place that was constantly in motion.

At first, Chloe returned to her group, led by her professor Vesna, but it did not take long before she wandered away again. Somehow, she found herself choosing Edward's company instead. His enormous height created an almost comical contrast with her tiny frame, yet Chloe seemed perfectly comfortable with him.

Before long, she had settled herself on his shoulder while he effortlessly navigated through the crowded streets toward the tavern.

Among the sea of unfamiliar faces, however, Chloe noticed one face she knew better than any other.

A pair of eyes she had missed more than she wanted to admit. It was Zoe. Her sister.

Zoe had gone searching for Chloe at the school, only to learn that she had already left for Ravenhold. She immediately followed after her, despite the distance and despite the fact that the journey required traveling by ship. That alone surprised Chloe. Zoe had always been afraid of the water.

The realization that her sister had crossed the sea just to find her left Chloe overwhelmed. She had spent so long believing Zoe was angry with her that she never expected this.

But none of that mattered anymore. Her sister was here, with her.

Their reunion was interrupted by one of Edward's friends, Kazim. His job was to welcome newcomers into the city and show them the best places Ravenhold had to offer, making him the perfect guide for travelers arriving from afar.

Chloe immediately liked him.

Before long, Kazim led them to a tavern called the Sunken Star. The name was fitting, as the entire place looked as though a ship had washed ashore and somehow transformed into a building.

Inside, the illusion continued. Sitting at the tables felt almost like being beneath the ocean itself. Glowing jellyfish drifted peacefully through the air, small fish swam between guests, and seaweed curled along the walls as though the entire tavern was alive.

It was strange, magical, and surprisingly welcoming.

The tavern gave the group a chance to slow down and actually learn more about each other. Edward, usually quiet and reserved, opened up about his life. He was the captain of his own ship, but he did not see his crew as simple sailors. To him, they were family.

Most of them had arrived on his ship after losing their homes, refugees with nowhere else to go. Edward had given them a place to belong, and he cared for them like his own children.

At the moment, he was searching for something important for one of them: a black obsidian skull needed for his daughter, Lirijen.

Moved by Edward's honesty, Zoe finally admitted the real reason she had come to Ravenhold. It was not only because of Chloe. Their parents were gone. Their entire village had disappeared.

The revelation hit Chloe hard. The two sisters immediately fell into an emotional argument, the kind that only happens between people who care deeply but are too hurt to say it properly. Their voices grew louder until even the nearby jellyfish seemed to retreat behind Edward.

Eventually, though, they managed to calm down and think clearly. They decided they would send letters home and ask around the city, searching for anyone who might know what had happened.

To distract herself and clear her mind, Chloe ordered a magical brandy. Each glass offered a completely different experience, with no two servings ever being the same.

After everything she had been through, a little harmless magic felt exactly right.

Later, Chloe found Professor Vesna and explained that she could no longer continue traveling with the group. With Zoe here, her priorities had changed.

Vesna was suspicious at first, but eventually accepted her decision.

As Chloe walked away, a small boy nearby shyly waved at her. She smiled and waved back.

The city was overflowing with activity. Every street seemed to have something new to discover, and the endless rows of stalls made Ravenhold feel almost impossible to fully explore in one day.

As they wandered through the markets, Zoe noticed Chloe becoming quieter. Wanting to make up for everything that had happened between them, she stopped at one of the stalls and bought her a large lollipop. It smelled faintly like a forest after rain, and the familiar scent immediately brought back memories from their childhood.

For a brief moment, neither of them said anything. They simply enjoyed having each other back.

Eventually, they reached the main square, where five major adventuring houses stood proudly around the plaza. The idea of having support behind them on future adventures seemed appealing, especially considering the kind of trouble they had a habit of finding.

After some discussion, they decided to visit The Vigil.

The building itself was unlike anything they expected. Its courtyard was filled with palm trees and warm sunlight, almost resembling a small oasis hidden within the city. A large fountain stood at its center, creating a peaceful contrast to the busy streets outside.

When they entered, they were greeted at the reception desk by Erovin - a skull floating inside a magical lantern - and his assistant, Caleb.

Chloe immediately became fascinated. So fascinated, in fact, that she barely listened to what Erovin was saying. Instead, she spent the entire conversation trying to poke the floating skull with her finger. Erovin, surprisingly, seemed more embarrassed than annoyed.

Eventually, the formalities were completed. The group signed an agreement with The Vigil, which among other things granted them access to two powerful items.

The professional atmosphere was interrupted when the doors suddenly opened and a crying man rushed inside. He was looking for his daughter, Eva. The man accused The Vigil of being responsible for her disappearance, but beneath his anger was something much more obvious. Fear.

The three adventurers immediately offered their help. The man, grateful for anyone willing to listen, accepted. In return, he offered them a place to stay.

As they left the building and returned to the square, they took some time to look at the other adventuring houses.

Zoe was unusually quiet. Chloe noticed immediately. Without saying much, she broke her lollipop in half and handed a piece to her sister. "We'll find them." she said softly. "We'll find Mom and Dad. Everything will be okay."

Zoe did not answer, but she accepted the candy. Sometimes that was enough.

Meanwhile, Caleb - now missing a small patch of hair from an earlier incident - walked over to the notice board and pinned up a wanted poster.

As evening approached, the streets slowly began to empty. Then, suddenly, the sound of a horn echoed through the city. Everyone turned toward the docks.

Two enormous figures approached from the harbor, and whispers immediately spread through the crowd. A procession moved slowly through the streets, led by two warriors carrying the banners of Ordo Dominus. They were massive. Their golden armor made them appear even more imposing, and red crests flowed from their helmets. One carried a spear, the other a sword. Between them walked a smaller figure - an older man dressed elegantly, wearing a crest around his neck.

The crowd watched in silence as they passed. Whatever their purpose was, it clearly mattered.

The party, however, had their own concerns.

They needed a carriage.

Luckily, Kazim had already offered to help them with anything they needed. His home was exactly what they expected from someone like him: carefully maintained, surrounded by marble fencing and impressive greenery. When they approached, they heard strange noises coming from inside. After several moments, Kazim finally opened the door. The reason for the delay became immediately obvious. He had been interrupted while practicing aerobics with a group of women. Despite the awkward timing, he happily agreed to lend them a carriage.

His expression changed, however, when he learned where they intended to go. Ostagar. He was clearly not thrilled about the idea. Still, he helped. Along with the carriage, he gave each of them a torch. In Ravenhold, carrying a torch at night was considered a rule of safety. Anyone walking through the streets without one was automatically viewed with suspicion.

Edward took charge of pulling the carriage, which was less surprising once everyone remembered just how strong he was. Eventually, they arrived at the old man's house.

For the first time, they learned his name. Liam. The house was warm and beautifully decorated, a welcome change after their long journey. To thank him, Chloe refreshed the flowers around the house with a little magic, and Zoe joined her. Edward, however, was too exhausted to appreciate the meal waiting for them. He fell asleep before dinner even began.

While he rested, Chloe and Zoe asked Liam for permission to search Eva's room. If she had left any clues behind, they wanted to find them. And they did. Her diary. Inside, they discovered the truth about Eva's situation. She had been deeply in love with a man named Viktor - a charming but troubled person who had fallen into serious debt.

Eva wanted to join one of the adventuring houses so she could earn enough money to help him.

The two sisters brought the diary back to Liam. At least now, he had answers.

Sleep did not come easily that night. The house was too quiet. The events of the day weighed heavily on everyone.

Then came a loud crash from downstairs. Edward.

Being far too tall for normal furniture - and honestly, for most buildings - he had accidentally kicked through a nearby window while sleeping on the couch.

After some effort, they managed to pull his leg back inside and repair the damage.

Later that night, Edward woke up starving. Finding the leftovers from dinner, he decided to help himself.

Unfortunately, the food did not agree with him. Not even remotely. By morning, the entire house was awakened by the consequences. The loudest, most unpleasant sound imaginable echoed through the building.

Edward had accidentally declared war on everyone's sense of smell.

The next morning, the streets of Ravenhold were packed.

A crowd had gathered, and the party pushed their way through to see what was happening. The golden-armored warriors from the previous night stood beside a table covered with scrolls.

They were recruiting adventurers for a mission to Ostagar. But there was a condition. Everyone had to pass a trial first. One by one, people approached, took a scroll, and were tested. Some collapsed. Some cried. Others became furious.

Whatever was happening, the trial was clearly more than a simple challenge. Zoe watched so intensely that she leaned too far over Edward's shoulder. The next thing anyone knew, she fell straight into the mud below.

Edward, seeing the commotion, had little patience for waiting. The line moved too slowly. The crowd was too large. And, as everyone had already learned, Edward was not exactly someone who enjoyed standing around. Without much hesitation, he pushed his way forward and handed one of the scrolls to the golden-armored warrior.

The moment his fingers touched it, everything changed. The world around them froze. The noise of the crowd disappeared. The movement of the people stopped. Even the wind seemed to hold its breath.

The warrior slowly removed his helmet, and for the first time they saw his face. His eyes shone like sunlight. Then, without warning, he removed his armor, leaving himself dressed only in simple clothing.

The world shifted again. The streets vanished. The party found themselves standing inside an arena. The walls surrounding them began moving inward, slowly closing the space around them.

The trial had begun. The warrior did not attack them directly. Instead, he simply pushed. He tried to force them outside the arena before they could resist. The pressure was overwhelming. Every step became a struggle.

Zoe, never one to back down from a challenge, saw an opening. The warrior's spear was close enough. If she could grab it, she could turn the fight around. She reached for it. The moment her hand touched the weapon, pain shot through her. The spear reacted instantly, injuring her before she could even move it. It was not going to be that easy.

The warrior turned his attention toward Chloe next. He moved toward her, intending to push her out of the arena. Everyone expected her to be the easiest target. After all, she was small. She was not built for brute force. But Chloe sometimes can be unpredictable.

Driven by adrenaline and sheer determination, she planted her feet and pushed back. And somehow - against everyone's, even hers, expectations she moved him. The warrior actually stumbled.

For a brief moment, nobody knew who was more surprised. Chloe or the warrior.

Edward immediately took advantage of the opening. With one final powerful strike, he sent the warrior back. The arena disappeared. The walls vanished. The world returned to normal. The crowd was still standing around them, frozen in confusion as if only a second had passed.

The golden warrior looked at them differently now. He leaned toward his companion and whispered something. Then he stepped forward. He spread his arms wide and a smile appeared on his face. "We found them," he announced. His voice carried across the crowd.

"These are the ones."

The empty scroll in their hands suddenly changed. Letters appeared across the parchment where there had been nothing before. An invitation.

"Join us at the Longhouse tonight."

For a moment, the three of them simply stared. They had come to Ravenhold expecting answers. An invitation from people powerful enough to freeze an entire crowd with a single trial. Whatever waited for them at the Longhouse, it was clear that their journey through Ravenhold had only just begun.

Session 2 · Jun 29, 2025

A Job Offered

Our merry group got invited to a meeting with Servius Livia. The meeting went very wrong.

As the party stared at the official invitation from the Longhouse, the reactions of the crowd around them couldn't have been more polarized. Those who had unrolled empty scrolls began burning them in sheer frustration, their angry shouts of rejection filling the air. The chosen ones, however, had barely processed their sudden stroke of fortune when they noticed a much more immediate problem.

Their carriage was gone.

Confused and stranded, they began a frantic search through the city streets, eventually tracking it all the way back to Kazim’s estate. As it turned out, Kazim had retrieved it himself. He genuinely had no idea why they had just abandoned it in the middle of a public thoroughfare, assuming they were simply finished with it.

While handing the carriage back over, Kazim revealed the awe-inspiring truth behind the golden warriors. They belonged to the legendary King’s Guard, and to be handpicked by them was considered an immense, life-altering honor. The revelation only fueled the party’s growing curiosity. There was no question about it: they were absolutely going to that dinner.

But first, Zoe desperately needed to wash the mud off herself.

The Longhouse was heavily fortified, ringed by tight lines of guards that made it perfectly clear this was no ordinary social gathering. Edward stepped forward and presented their invitation; the guards nodded stiffly, immediately granting them passage. Before crossing the threshold, however, a sudden prickle of unease caught Chloe and Zoe’s attention. Looking up at a neighboring building, they spotted a figure watching them from the shadows. The silhouette wore a stark, smiling mask. Someone from the Hollow Eyes.

They had no idea why they were being targeted.

Just outside the main doors, Erovin stood huddled with four other prominent figures. They had clearly just stormed out of the building, and none of them looked remotely pleased. Their deep-seated frustration was impossible to mask.

"How can they do this?" one of them snapped, his voice sharp with resentment. "We have led this city for years. They cannot simply march in and strip everything away from us."

The party caught only fragments of the heated conversation, but it was more than enough to realize one crucial fact: the sudden arrival of the King’s Guard had completely shattered the balance of power in Ravenhold.

Before entering the grand hall, the party crossed paths with the exact golden warrior who had overseen their trial. This time, they had the chance to truly look at him. He pulled off his heavy helmet, revealing a tall, bald man with striking golden eyes that seemed to burn with an inner fire. Unlike his cold demeanor during the trial, he looked genuinely pleased to see them. He extended a massive hand.

"Titus."

Inside the Longhouse, they stepped into a completely different world. Long, grand tables groaned under the weight of exquisite food, and servants darted between guests carrying overflowing jugs of fine wine. At the far end of the great hall, a colossal fireplace crackled warmly. Standing right beside the hearth was the same older man they had previously seen walking between the two golden warriors.

Yet, despite their grand entrance, nobody paid the slightest bit of attention to the party. They were simply there. Blending into the background. Forgotten - at least for the moment. Edward and Zoe didn't need much convincing before realizing just how famished they actually were. The sensory onslaught of the feast was impossible to resist.

Noticing their lingering gazes, Titus gave a casual, subtle nod toward the banquet tables before continuing his march toward the fireplace. Edward and Zoe instantly interpreted the gesture as absolute permission. Without a shred of elegance or care, they practically attacked the food, devouring the dishes as if they hadn't seen a proper meal in weeks.

Chloe stood frozen directly between her ravenous companions and Titus, completely mortified by the display.

When Titus finally reached the elderly patriarch by the fireplace, reality suddenly warped. In the blink of an eye, the party found themselves standing directly in front of the older man. None of them had felt their bodies move.

The older man simply locked his gaze onto them, and for the first time, they heard the resonant gravity of his voice. "You arrive in my home and behave like three undisciplined children."

They barely had a second to process the insult before Edward’s temper flared into a furious rage. He absolutely did not tolerate being spoken to like a child. Snapping, he turned on his heel and began walking away in protest - only to instantly find himself standing right back in front of the fireplace. The older man hadn't even blinked.

Edward's patience dissolved entirely. His hand flew to his mace, ready to draw blood. Fortunately, the others lunged forward with lightning reflexes, managing to restrain him before things escalated into a fatal mistake.

Ultimately, they left the Longhouse without ever discovering why they had been summoned in the first place. As they passed Titus on their way out, Chloe gave him a small, incredibly awkward wave. He returned it with an amused, knowing smile.

Apparently, the stone walls of the Longhouse were terribly insulated. The absolute second the party stepped outside into the cool air, they realized the entire square had heard the chaotic commotion. Every eye was locked onto them, and a flurry of whispers rippled through the gathered crowd. Realizing they were currently the center of public scandal, the three of them agreed it would be best to spend the night elsewhere. Defeated, they retreated to the safety of The Vigil.

Even though night had firmly gripped the city, The Vigil felt strangely, brilliantly luminous. Peering through the grand windows, they saw Caleb pacing through the halls. He looked like a living specter, practically radiating an ethereal fire.

They immediately went to find Erovin, who - if he actually possessed a physical body - probably would have collapsed from sheer shock after hearing what had transpired. The party had nearly incited a lethal confrontation with Servius Livia, the literal right hand of the late king.

Before they retired for the evening, Caleb kindly escorted them down to the kitchens. With a majestic wave of his hand, he manifested whatever food their hearts desired out of thin air. Chloe softly requested a cup of goat milk and honey. A moment later, a swarm of tiny, ethereal flying goats materialized alongside buzzing spectral bees, happily filling her chalice for her. She was absolutely delighted.

Seizing the comfortable moment, she asked Caleb if he could somehow dispatch letters to her parents back home. That was when she hit a startling realization. Caleb was incredibly sweet and profoundly kind - but he wasn't exactly a scholar. He couldn't read. He couldn't write. And honestly, a common goldfish likely possessed a more reliable memory than him.

Afterward, Caleb guided them back up to their quarters, a journey that proved to be just as surreal as the rest of the night. He led them into a massive, magical elevator flanked by endless, towering shelves of ancient books. Deep within the labyrinth of the stacks, they caught a fleeting glimpse of a crimson dragon breathing plumes of real fire. Nobody even questioned it. At this point in their journey, bizarre anomalies felt completely normal.

Chloe and Zoe shared a master suite unlike anything they had ever witnessed. Stepping inside felt as though they were standing open-air within a high tower at the very peak of a mountain. Looking through the panoramic window and out onto the balcony, they could clearly see their old childhood home. They could hear the distinct calls of their family’s farm animals. The air smelled of familiar, comforting things. And as they walked across the floor, fresh green grass began to sprout beneath their bare feet. The room physically manifested whatever memories they desperately needed - whatever comfort their minds imagined.

Overwhelmed by the peaceful illusion, Zoe eventually drifted off to sleep right on the balcony. Chloe, meanwhile, imagined a colossal tulip growing directly out of the stone wall. The petals unfurled, and she curled up safely inside the blossom, falling fast asleep.

Edward’s quarters were entirely tailored to his own soul. The room perfectly mimicked the weathered wooden deck of his beloved ship. He could feel the salty spray of the ocean breeze on his skin and hear the distant, lonely cries of seagulls. For a brief moment, the old pirate was finally home.

The party slept with a rare, unbroken peace, waking up thoroughly rested the following morning. They gathered their gear and prepared to exit Ravenhold through the northern gate. But the atmosphere in the city had shifted overnight; the streets were swarming with even more soldiers than the day before.

Standing like a golden statue outside the Longhouse was another warrior of the Guard, watching them silently. The masked figure from the Hollow Eyes, Erovin, and three other prominent leaders filed into the building right behind him. Something massive was unfolding in the political shadows. They just didn't know what yet.

Eventually, they reached the city checkpoint. The massive iron gates were still firmly shut. At a small wooden desk nearby, an elderly man wearing thick spectacles sat meticulously writing in a massive ledger. He called out into the air for someone named Zyzyx. A heartbeat later, a tiny goblin dropped down from the very top of the gate structure. Radiant golden letters flared across the stone archway, spelling out each of their names. Then, a shimmering golden ribbon descended from above, wrapping around them like a protective charm. They had officially received their magical travel markers.

Waiting just outside the threshold were two jaks. Chloe, ever the animal lover, immediately tried to strike up a friendly conversation. It did not go well. One of them was incredibly rude, dripping with sarcastic disdain - Grumpy. The other seemed completely lost in a permanent daydream, spending most of his time softly humming a tune to himself - Dumpy.

The party quickly realized this eccentric duo would make for an interesting journey.

The moment they left the borders of Ravenhold behind, the world dissolved into an endless, suffocating expanse of white. Heavy snow blanketed the dense pine forest around them as they began their long trek toward the Nomad Camp. After four grueling days of travel, the primitive road became increasingly difficult to track through the drifts.

Suddenly, Edward’s sharp eyes spotted a jagged shape cutting through the treeline. It was an ancient stone fortress, heavily ruined and long since abandoned.

Naturally, their curiosity got the better of them, and they diverted to investigate. As they drew closer to the monolithic structure, the grim reality became clear: it wasn't a fortress at all. It was a tomb. Chloe’s instincts immediately flared, a deep nervousness settling into her chest. She desperately did not want to disturb the resting dead. But Zoe and Edward were already pushing forward into the dark, leaving her no choice but to nervously follow. Inside, the ancient stone walls were entirely covered in intricate, carved reliefs depicting five forgotten gods.

At the literal center of the primary chamber stood a massive stone sarcophagus, its surface etched with complex, glowing runes. Without hesitation, Zoe and Edward lined up against the heavy stone lid, preparing to heave it open.

Chloe strongly objected, her voice echoing in the vault. "Do not disturb the dead!"

They completely ignored her. With a grinding screech of stone on stone, the massive lid shifted. Inside the dark recess rested a pristine skeleton, its bony fingers still tightly gripping a fragile piece of ancient parchment. Scattered all around the remains were dozens of glittering, historic gold coins.

The parchment contained only a single inscription. A riddle.

Session 3 · Jul 06, 2025

Treasure Map

The group finds a treasure map and decides to find the treasure leading them to the Nomads Camp and Needles.

The mystery of the riddle kept the party utterly occupied for the remainder of the day. Huddled within the shelter of the old tower, they dissected every line, debating every possible interpretation in a frantic bid to determine exactly where the parchment was pointing.

Eventually, a consensus emerged: the clues pointed them directly toward the dreaded Needles forest. However, knowing better than to march blind into hostile territory, they decided to restock their supplies at the Nomad Camp.

After a grueling full day of travel, the frozen path beneath their boots slowly began to shift. The pristine snow gave way to soft, churning mud, and subtle signs of life began to crop up along the trail. Suddenly, the endless, suffocating white of the landscape broke, revealing something utterly breathtaking: a vast sea of vibrant, colorful tents stretching out across the valley. People moved freely through the thoroughfares, many wearing nothing more than light garments despite the freezing temperatures raging just beyond the perimeter. The entire settlement existed beneath a massive, invisible dome of magical warmth.

The moment they stepped through the threshold, a wave of relief washed over them. For the first time in days, they could draw a full breath without fighting the bitter, lung-burning cold. A genuine, easy happiness seemed to radiate from the inhabitants.

As evening fell, the party split up to explore the vibrant festivities the camp had to offer. Zoe and Chloe immediately gravitated toward the small yak rides. It was a glorious, muddy, chaotic disaster. Before long, both girls were caked in dirt, laughing hysterically as they wrestled for control over their stubborn little mounts. The lighthearted fun quickly turned into a fierce competition against the locals. Chloe started strong, executing a brilliant maneuver to claim the first point. Ultimately, however, Zoe’s uncanny agility proved too much to match, and she slid into first place to take the crown.

Edward, meanwhile, sought an entirely different kind of challenge. He entered a drinking contest where participants were tasked with downing a sequence of mysterious, volatile liquids served in enchanted goblets. At first, Edward was a force of nature. He threw back the first few rounds without a hint of hesitation, his face completely expressionless. That stoic confidence lasted precisely until the fourth goblet. The moment the liquid hit his throat, a violent torrent of flames erupted from his mouth and nose. The entire tavern area froze in shock. Yet, despite how terrifyingly dramatic it looked, the magical fire bore no heat; Edward was entirely unharmed, merely looking profoundly annoyed as he wiped his face.

Zoe then decided to put her precision to the test at a nearby knife-throwing booth, quickly drawing a massive crowd. With blinding speed and flawless technique, she released her blade. The throw was so perfect, so impossibly fast, that the knife embedded itself directly through the center of a burning flame without giving the fire time to split or flicker out. The spectators erupted into deafening cheers; Zoe had just shattered the camp's all-time record.

Chloe found herself drawn away from the noise toward a quieter circle, where a group of mages were conjuring delicate, spectral animals that danced through the air. Local children gathered around, squealing with delight as they chased the glowing, magical fauna. Feeling an instinctual pull, Chloe knelt on the earth. She pricked her finger, allowing a single, heavy drop of her blood to sink into the soil.

A heartbeat later, the ground stirred. A magnificent flower unfurled from the mud—not a common bloom, but a legendary, extinct species long forgotten by the modern world. Chloe stared proudly at her creation. Zoe, walking up, looked at the flower in sheer disbelief.

"Since when can you do that?" she asked.

Chloe simply shrugged, offering a small smile. "I studied so much back at the academy... I guess one day, it just clicked."

As the words left her lips, a sudden chill caught Chloe’s eye. Looking past the shimmering barrier of the warm dome and out into the biting dark, she froze. Standing in the distant snow was a monolithic deer. Horrifyingly, exactly half of its body was stripped down to bare, gleaming bone. The creature locked its hollow gaze onto her, watching her silently for a few breathless seconds before melting back into the shadows of the forest. No one else had turned in time. Only Chloe saw it.

Before turning in for the night, Zoe took care of logistics, ensuring they purchased enough heating pylons to survive the next leg of their journey. They also discovered the unique hospitality of the camp: travelers were welcome to sleep in any vacant tent and could wash away the elements beneath a soothing, magical rain maintained by the camp’s casters.

But perhaps the most bizarre revelation was that all the animals within the dome possessed the gift of speech - including the jaks. Grumpy, their cynical companion from Ravenhold, let out a heavy sigh when confronted. He complained bitterly about being thoroughly exhausted from hauling entitled adventurers across the continent. According to him, people constantly rented him and his kin for perilous journeys. And far too often, those masters never returned to bring them back.

Before sleep claimed them, Edward opened up once more, letting slip tantalizing fragments of his past. He revealed he had lived as a pirate for over fifty years; there wasn’t a sea he hadn’t sailed or a continent he hadn’t left his mark upon. He hailed originally from Baazar, admitting quietly that his childhood had been a brutal one.

Their quiet conversation was interrupted by an imposing stranger named Boyar. He was the chieftain of the Nomad Camp, and having been thoroughly impressed by Zoe’s record-breaking knife throw, he came to personally invite them to his quarters. The party warmly accepted, promising to join him for breakfast at dawn.

Safe inside their tent, Chloe opened her journal, her charcoal tracing the haunting lines of the half-skeletal deer she had witnessed. When she finished, her fingers drifted to a small, dried sprig of chamomile she had carried with her since the old days on the farm. Holding it tightly, she let the faint scent carry her home, if only for a moment, before closing her eyes.

The next morning, the party awoke entirely rejuvenated. The camp had provided a rare, unbroken peace. Boyar’s grand tent was an oasis of luxury, draped in plush, colorful cushions and radiating a rich, savory aroma. The table before them practically groaned under the weight of exotic dishes and overflowing flagons. Remembering their past social blunders, the party took a collective breath and politely requested permission before touching a single plate.

This time, the etiquette paid off beautifully. They enjoyed a relaxed, jovial feast, trading stories with the chieftain. As the conversation turned to broader rumors, Boyar revealed he was well-acquainted with Erovin. He explained that due to a volatile, cursed artifact - the exact kind Erovin was obsessed with collecting - the man had tragically lost his physical body. Caleb, conversely, had somehow suffered the exact opposite fate: he had managed to lose absolutely everything except his body.

Boyar’s tone shifted to a grim gravity as he spoke of their destination. He warned them that the Needles was a graveyard. Nothing lived there anymore; the woods had warped into something so fiercely hostile and barren that even the most seasoned local hunters refused to cross its borders. With their packs heavy with fresh rations and Boyar's warnings echoing in their ears, the party expressed their deepest gratitude and departed.

The road ahead degenerated with every passing league. For four grueling days, they battled treacherous, unforgiving terrain, barely able to keep track of the fading trail. Eventually, a massive, skeletal forest materialized on their right. There were no birds in the canopy. No animals in the brush. Not even the wind dared to stir the branches. There was only a heavy, suffocating silence.

Every single tree stood completely dead, stripped bare of leaves like blackened claws reaching for the sky. It was here that Edward suddenly froze, his eyes widening. Standing amidst the dead wood was the strange deer. Whatever it was, it was no longer just a figment of Chloe’s imagination. It was real, and it was watching them.

After another four days of trekking through the absolute void, the world dissolved entirely into blinding white snow and an infinite, ringing silence. They had finally arrived at the true threshold of the Needles.

And the exact millisecond they stepped up to its border, every primal instinct locked deep within their souls screamed a singular, terrifying truth:

Something was fundamentally, horribly wrong.

Session 4 · Aug 23, 2025

New Friends

Edwards is gone, but Zoe and Chloe meet a strange group of people deep in the forests of Needles. They meet Winry and Cael.

They sat motionless in the carriage for a few more moments, paralyzed by the sudden weight of indecision, wondering if they should just give up on everything. Edward was the one to break the stagnation. Stepping down from the carriage, he stood frozen, staring into the distance before taking his first steps forward. Once he started moving, it was as if nothing else in the world existed for him. He didn’t communicate with Zoe and Chloe; he didn’t answer their calls, nor did he look back. He simply walked forward into the silence, rigid and determined.

Chloe and Zoe tried to pursue him, but their boots wouldn't budge - it was as though they had been rooted to the spot, completely paralyzed. In a desperate bid to stop him, Chloe cast Command on Edward, but the magic dissolved into nothing. Zoe scrambled to mold a snowball and hurled it toward him, but it stopped dead in mid-air, suspended in time.

All the while, Edward continued his calm, resolute march toward the treeline. Suddenly, that strange, mystical stag emerged from the thicket. They walked directly toward one another, and when they finally crossed paths, Edward gently stroked the creature. They shared a solemn, mutual bow. Then, Edward turned back toward the girls one last time and scattered into the wind like dry autumn leaves.

The stag remained there, still bowing, while in the pristine snow where Edward had just stood, nothing was left but a stark, gleaming skull of black obsidian.

Distraught and out of their minds with panic, Chloe tried to anchor Zoe, promising they would find him and fix this. In a blur of sheer panic and rising nerves, Zoe lashed out, stinging Chloe’s cheek with a sudden slap. In that exact instant, a sharp pain shot through the mole behind Chloe’s ear, and the ominous cawing of crows echoed from the distance.

Once they managed to gather their wits, they resolved to push onward to Needles. They left some rations behind for the yaks, a process during which Chloe managed to get into yet another argument with Grumpy.

As they approached the obsidian skull, a barrage of sensory flashes flooded both their minds, accompanied by the echoing resonance of Edward’s voice: “Find me.” Carefully, they wrapped the skull in a silken scarf and tucked it safely into their bag. Chloe whispered under her breath, "We will."

They trekked through the dense woods for about twenty minutes, entirely disoriented. Everything looked identical. Worse still, looking back, they realized their tracks were vanishing into the terrain after a short time. A rustling sound stirred in the distance, and the landscape abruptly shifted. Suddenly, they found themselves standing at a crossroads of five distinct paths.

Directly ahead stood two strangers: a tall, hooded male figure, and beside him, a towering metallic entity the girls had never seen before. The metal construct was intricately etched with glowing golden runes, but it lacked a visible head. The hooded man was nodding along as the construct, holding a piece of parchment, seemed to explain something to him.

Instinctively, Zoe slipped into predator mode and notched an arrow. The moment she drew her weapon, the forest itself began to rumble in protest. Zoe held her ground, ready to release at the slightest misstep. Annoyed by this immediate hostility, Chloe snapped, and the two started bickering. They thought they were being quiet, but the strange duo had already noticed them.

Suddenly, a tiny gnome popped out from the metallic mass of the construct and walked over to them. She introduced herself as Winry. While Zoe remained on high alert, Chloe approached perhaps a bit too openly. Winry was instantly captivated by Chloe’s wings, and Chloe happily provided her exact measurements. Flattered, Winry offered to craft her a custom piece of armor.

They were then introduced to the man, Cael - whom Winry affectionately called "Thorny" - and the metallic construct, SUN-e. It turned out they had run into the exact same environmental puzzle. They agreed to join forces for the adventure, promising to collect scrap metal parts along the way to help Winry maintain SUN-e.

Chloe soon noticed that the forest was hyper-reactive to any sign of aggression. To test a gentler approach, she walked up to a nearby tree, hugging it and whispering sweet words. In response, a thick blue resin began to drip onto her from the canopy - the tree was weeping. Chloe and Zoe tried to use their magic to revive and heal the bark, but what little progress they made withered away almost instantly. Chloe even spilled a few drops of her own blood onto the soil, but this time, the earth offered no reaction.

Cael, an avid weapon enthusiast, showed a keen interest in Zoe’s bow. Brimming with pride, Zoe went to show it off. But the second the bow was drawn, the forest snapped. Thick, violent vines erupted from the earth, ensnaring everyone in a vice grip except for Zoe, who managed to dive out of the way at the very last second. Winry and Cael violently broke free, shattering the vines into ash. Meanwhile, Chloe began cooing and whispering softly to the vine holding her, and Zoe quickly joined in. Soothed by the gentle tones, the vine unraveled and retreated into the dirt.

They decided Cael should scout ahead. When he returned, he suggested that they might actually be walking through a forest that bordered the main path. Chloe took flight, soaring above the canopy, but reported back that everything looked entirely seamless and identical from above. Left with no other choice, they picked the middle path and marched down the well-trodden trail.

After another twenty minutes of walking, they came across a massive tree with something shimmering beneath its roots. Drawing closer, they saw the base was overflowing with glittering gold coins, but the hoard was shifting and churning as if something was trapped inside. The rustling was accompanied by the distinct clattering of wings; buried in the wealth was a crow.

Chloe carefully pushed the heavy coins aside to liberate the bird. To everyone's shock, when the gold parted, they saw that half of the crow’s physical body was completely missing - yet it took flight and soared away as if it were perfectly whole.

The pile of gold remained. Experimenting, Zoe tossed a single coin back onto the pile. Instantly, a wooden branch lashed out from the hoard, looming menacingly toward Zoe. Chloe stepped in, reaching out to soothe the branch with a gentle touch. Instead of calming, the branch tightly wrapped itself around her arm, driving its roots directly into her existing wound.

The group formed a theory: there was a trapped crow on every single path - five trails, five crows. They doubled back to the crossroads and took the fourth path.

There, they found a crow literally pinned to the earth. Working meticulously, they extracted the arrow and healed the bird's wounds, causing it to vanish into thin air without a single drop of blood or a solitary caw.

On the second path, the sound of rushing water and heavy thudding met their ears. They discovered a wingless crow trying to drag wood into a nearby stream, right next to a completely withered plant. They lent the bird a hand to build its dam. Winry precisely positioned a heavy log, successfully diverting the stream's flow directly toward the parched flora. A magnificent flower bloomed on the spot, opening wide with gorgeous, translucent, shimmering petals. The wingless crow hopped into the center of the blossom and vanished.

Following the first path, they arrived at a massive plateau centered around a giant rose. One half of the rose was lush and vibrant, while the other half was entirely desiccated, reduced to a ghost-like skeleton of petrified veins. Chloe took to the air to survey it, but the rooted branch wrapped around her arm violently tugged her toward the dying side of the flower. She yielded to the pull, but a stray vine suddenly struck her mid-air. Undeterred, and with Cael and Zoe acting as a defensive shield to protect her, Chloe pushed through and reached the heart of the rose. The moment she made contact, the roots fused with the plant, and a surge of vitality restored the rose to its full splendor. A crow merged into the petals, and a single golden leaf drifted down from the bloom.

The moment Chloe touched it, the phantom laughter of children echoed in her mind, and a warm, comforting breeze brushed against her cheeks. She carefully pocketed the golden leaf.

Finally, it was time to brave the fifth and final path. As they walked, the crackle of a roaring fire filled the air, accompanied by the invisible thundering of galloping hooves all around them, though the terrain remained empty. Snow began to fall heavily, revealing a clearing where a magnificent stag stood reared up on its hind legs. Beneath it, a slowed silhouette of a person was approaching with a raised spear. Zoe tried to force the attacker to drop their weapon, but the figure kept moving in eerie, slowed motion. Winry sprinted between them to break up the confrontation.

Suddenly, an explosion detonated behind her; the spear in the attacker's hand morphed into a crow, and the invisible galloping ceased entirely.

They made their way back to the starting crossroads, the trek feeling significantly longer than before. The snow finally stopped falling, and before them stood a solitary, dead tree perched with five crows. The moment the party drew near, the birds began to caw fiercely. Remembering the puzzle's explicit clue - that absolute silence was required - they retreated to a quiet distance.

Zoe volunteered to sneak back. Before she left, the party tied a rope around her waist and established a system of hand signals for danger and safety. Unfortunately, the stealth attempt failed; the moment she drew close, the crows erupted into a loud chorus of caws.

For the second attempt, Chloe and Zoe went together. Chloe flew straight up to the branches to try and reason with them, but the crows couldn't comprehend her words. Frustrated, Chloe mocked them, crying out a sharp, "CAW!"

Instantly, the crows went dead silent. Seizing the opening, Zoe bolted to the trunk and slammed her hand onto the glowing sigil etched into the wood. The sigil activated, casting a blanket of absolute silence over the clearing, and the crows drifted off to sleep.

The party reunited at the base of the tree, discovering an opening that breathed out a heavy, musky scent of ancient, stagnant air. Unable to speak, they signaled each other to venture into the depths.

Beneath the roots lay an underground complex made of twisting, subterranean pathways. Before them stretched a long corridor adorned with a vibrant wall fresco depicting the forest above as it once was - lush, thriving, and bursting with life. At the bottom of the mural, an inscription written in Druidic runes read: “Life was the first language.”

Taking the first corridor to the left, they entered a chamber carpeted in thick green grass with a massive, bountiful tree at its center, heavy with diverse fruits. Above them, an illusionary sky stretched across the ceiling, filled with happily chirping birds. Zoe plucked some fruit, ate it, and passed one to Chloe. Almost instantly, both girls felt a wave of absolute harmony washing over them - they were completely high.

In her euphoric state, Chloe took flight to soar alongside the illusionary birds, while Zoe playfully cast astral projections to chase after them. Cael, maintaining his serious composure, ignored the distraction and discovered deep claw marks gouged into the stone wall. Right then, a loud, heavy thud vibrated through the chamber. Cael poured water onto the grass, causing it to suddenly erupt into a magical growth; inspired, Chloe channeled her own magic to match the gesture, and the vegetation exploded tenfold.

Returning to the main corridor, they followed a fluorescent green glow until they hit another fresco, this one illustrating the perfect balance and abundance of nature. The heavy thud echoed again. The way forward was a set of descending stairs choked out by dense, tangled overgrowth. Fearing they might harm the flora if they forced their way through, they decided to backtrack and check the chamber on the right first.

Inside was a massive lake of shimmering, brilliant blue water that cast dancing reflections across the cavern walls, teeming with darting fish. Entranced, Zoe dove straight into the lake. The moment she submerged, a vision flashed before her eyes: she saw the mystical stag, but radiating in its true, uncorrupted, majestic glory. A voice whispered that to save it, one must bring "breath, bloom, and name."

Another heavy thud rattled the cave. The party began to piece the puzzle together. Chloe’s golden leaf could easily be the bloom. And when they checked the vial of lake water Winry had collected, they could hear faint, echoing laughter emanating from it - this had to be the breath. They lingered for a moment, trying to solidify their magical formula before finally bracing themselves to tackle the overgrown hallway at the bottom of the stairs.

Cael, being the tallest, gently parted the heavy vines and roots, holding the path open so the rest of the party could slip through unharmed before following them in. They emerged onto a stone bridge flanked by side chambers. Each room contained a fresco with inscriptions written in a language only Cael and Winry could decipher, so they agreed to take turns scouting.

The first room on the left was choked with dense, towering grass. Cael waded through and soon reached the fresco at the back, which depicted a dark turn: humanity exploiting nature, illustrating a profound corruption of balance.

Winry checked the first room on the right. Unlike Cael’s room, this one was entirely barren, filled with cracked, parched earth. The mural inside depicted a sorrowful wolf, a fallen stag, and a dying tree. Nature had been utterly defeated by the insatiable greed of mankind. When she reported back, Chloe tried to manifest life by tossing seeds from the bridge and reinforcing them with growth magic, but the barren soil refused to yield. The heavy thud boomed through the caverns once more.

They pushed farther across the bridge until it narrowed significantly, revealing a broken gap where a raging, violent river surged far below. Cael hoisted Zoe up to fling her across, but his grip slipped and he dropped her. The clumsy mishap left Zoe thoroughly unenthusiastic about the crossing. Cornered, Chloe finally confessed a heavy secret to Zoe: her wings had been broken for a long time and she couldn't actually fly. Resorting to magic instead, she teleported safely to the other side.

Once everyone crossed, they noticed a room to the right fractured with deep volcanic fissures, glowing with pooling lava at the end. Winry volunteered for the scorching trek, periodically pausing to cool her burning feet with magic. She reached the fresco at the end: it depicted enraged, vicious beasts and a weaponized forest. In its desperate defense, the woods had become a slaughterhouse.

Cael investigated the final room on the left. By now, the heavy thudding was deafening, and soft snow was drifting down through a rupture in the ceiling. The chamber was freezing, filled with withered, dead, frost-bitten flora. A massive stag head was carved into the stone above the fresco, which showed a twisted, solitary tree. As Cael read the inscription aloud, his boots left the ground and he began to levitate - the vault demanded a sacrifice.

Following the main path to its end, they entered a massive chamber where colossal roots crawled along the walls and floor, converging on a gargantuan tree trunk that locked the floor to the ceiling. At its center was a hollow holding a pulsing, purple heart - the left side was healthy and vibrant, but the right side was withered and decaying.

Chloe approached the heart while the others held back. Slitting her palm open, she pressed her bleeding hand against the core. Instantly, a violent magical backdrift blasted her away, throwing her body thirty feet through the air. Winry caught her cleanly. As she landed, the unmistakable sound of approaching footsteps pattered in the shadows.

Spurred by pure adrenaline, Chloe grabbed Winry’s vial of enchanted lake water and her golden leaf and bolted back to the trunk. She pressed the leaf into the base of the tree, watching it absorb into the wood, and poured the water over it. The withered right side of the pulsing heart instantly healed, restoring it to two-thirds of its full capacity.

The tense energy in the room settled. Zoe bowed deeply to the trunk, while Chloe dropped to her knees, sinking into a deep meditation before the heart.

Without a sound, the mystical stag stepped into the room, positioning itself gracefully between Chloe and the heart. Opening its soul to her, the creature spoke. It confessed that it was the one responsible for the death of the forest; consumed by fear, it had hunted and slaughtered everything that entered, desperate to prevent the ancient evils from rewriting history. It begged to be sacrificed to set things right. Chloe fiercely refused, offering her own life in its place.

Amidst the emotional standoff, a realization struck her. She asked for its name.

"Tyrion," the stag replied.

The moment Chloe spoke his name aloud, the magical contract was fulfilled. The purple heart healed completely, glowing with pure vitality, and Tyrion willingly dissolved into the core. In that exact instant, the heart stopped beating. Silence fell.

Panic rising, the entire party rushed forward to save it. After a breathless second, the heart jump-started, pulsing with a sudden rhythm as the chamber's ancient lights flared to life. But something was wrong. A thick, corrupted black plasma began to ooze from the core, coalescing into a dark, twisted silhouette of Tyrion.

It was a manifestation of pure, unbridled wrath. The shadowy entity's form glitched and shuddered violently, tearing through reality as it attacked. Engaging in a frantic battle, the party coordinated their strikes and successfully shattered the glitching anomaly.

With the corruption purged, the heart struck a powerful, resonant beat. It flushed a brilliant, healthy red, and a wave of vibrant green light swept across the cavern, causing beautiful flowers to erupt from the stone floor. The heart opened like a blooming flower, releasing a blinding beam of pure white light. From the radiance, Tyrion stepped forth in his true, majestic, divine form. Wherever his hooves touched the earth, lush grass and pristine blossoms instantly grew.

The deity offered them his profound gratitude. Seizing the moment, Chloe and Zoe asked if he knew what had caused the devastation in their home village. Tyrion shook his head, explaining that the village lay outside his domain; they would have to seek out his brothers and sisters who governed those specific lands. Furthermore, he had no answers regarding Edward's ultimate fate - but he pointed toward the obsidian skull. If they could track down the dark origin of that artifact, they would likely find Edward.

With a wave of his antlers, Tyrion parted a solid stone wall, revealing a hidden vault brimming with mystical items.

Session 5 · Aug 28, 2025

Twin Bridges

After saving the Nature Spirit Thirion, the group starts traveling towards Calebruck Hold.

The party looked around like wide-eyed children trapped in a candy shop, utterly mesmerized by the array of mystical items surrounding them in the hidden vault. Zoe gracefully mounted Tyrion, letting the majestic stag carry her in a slow, rhythmic stride through the chamber. Chloe, completely indifferent to the weapons and artifacts, turned her starry-eyed gaze toward their divine guide.

With eager curiosity, she asked Tyrion if he possessed any ancient seeds. As the keeper of the forest, Tyrion held flora long forgotten by the mortal realm. Chloe begged for a handful, imagining the wondrous, magical oddities she would cultivate back on the farm - until Zoe’s quiet voice pierced the daydream, gently reminding her that their farm was gone.

Hearing the bittersweet exchange, Winry and Cael pressed for details. Touched by their genuine concern, the sisters offered a brief summary of the tragedy that had upended their lives. Seeking a lighter topic, Chloe turned to Winry, inquiring about the inner workings of SUN-e. Winry laughed warmly, explaining that despite his terrifying metallic frame, the massive construct was as fiercely loyal and obedient as a giant hound, serving as her ultimate protector.

As they finally stepped out of the hidden sanctuary, the stagnant, musky air of the cavern was instantly replaced by the rich, intoxicating scent of eternal spring. The heart embedded within the colossal tree trunk was now a vibrant, pulsing crimson, radiating pure, unchecked vitality. Thick vines spiraled gracefully down the bark as fresh, exotic blossoms burst into full bloom.

The sweeping transformation had rippled through every corner of the subterranean complex. In the magma chamber, the volcanic fissures had cooled to solid stone, leaving the scorched terrain empty, while the ancient fresco at the end bore a deep, jagged fracture. In the neighboring frozen room, the frost had entirely melted, and a crown of bright, blood-red flowers had erupted directly from the antlers of the carved stone stag head. Drifting effortlessly above their heads were scores of tiny, luminescent blue jellyfish, while in the roaring currents below, schools of silver fish leaped joyfully out of the water as if throwing a celebration. High in the shadows of the ceiling, a colony of bats fluttered through the air - Tyrion’s lost children had finally returned home.

The lifeless earth had surrendered to the magic. Green grass now carpeted the once-barren soil of the side chambers, and squirrels darted playfully through the towering blades. From a small crevice between the stone steps, a steady stream of crystalline water burst forth - the first time living water had flowed through these depths in an age.

Yet, a shadow of sorrow lingered. For a long time, Tyrion’s brother, the great wolf Fenrir, had stood by his side. When the bloody conflict between humanity and nature first ignited, Fenrir had fiercely chosen the side of the wild - his side. But he had vanished into the shadows long ago; not even Tyrion knew where his brother slept.

When they reached the bountiful tree laden with diverse, magical fruits, Chloe approached it with quiet reverence, plucking a handful of the harvest to happily share with Zoe.

In the final chamber, they discovered the glowing blue lake had completely dried up, though the exotic mushrooms lining the basin still burned with their signature, radiant fire. Any fleeting disappointment over the lost water was instantly vaporized by sheer awe: the cavern walls began to ripple, and figures of pure, living light stepped out from the stone. The party froze as they stared at the luminous apparitions. They were looking at reflections of themselves. The ancient magic was acknowledging their triumph—they were the saviors who had breathed life back into the dying woods.

When they finally ascended back to the surface and stepped out before the solitary tree, the five crows perched upon the branches took flight in perfect unison. They swarmed around Tyrion, spiraling down onto his antlers before vanishing entirely into his divine form. In that exact instant, five massive, blood-red roses bloomed across his crown.

However, as the party looked out past the clearing, a cold dread settled over them. The surrounding forest still looked just as dead, skeletal, and winter-locked as the day they had first entered it. Confusion turned to heartbreak. Had they failed to save it?

Tyrion gently shook his head, explaining that the earth required time to heal its deep wounds. He then revealed a chilling truth: the relentless winter gripping Grimhold was entirely artificial, an unnatural curse born of magic. If they wanted real answers, they would have to march north. To Ostagar.

The Needles had become their sanctuary, a place that felt more like home than any they had found since the destruction of their village. They resolved to camp within its protective embrace for one final night. Settling around the campfire, Cael finally let his guard down, confessing that he was hunting a merciless killer responsible for the slaughter of children in Ravenhold, and that Winry was helping him on his quest for vengeance. A lightbulb instantly went off in Zoe's head. Reaching into her pack, she snatched the wanted poster Caleb had pinned to the board. But as Cael studied the parchment, his face fell—it was not the same monster he was hunting.

As they charted their path forward, they realized their best course of action was to intercept the Nomad Camp on their trek toward Ostagar, as rumors suggested the caravans had recently migrated further north. Shifting uncomfortably, Zoe shyly confessed a bizarre secret to the group: Tyrion possessed the power to read thoughts. Cael’s eyes widened, a sudden gravity taking over his voice as he admitted that he, too, had been hearing a strange, echoing voice locked inside his own mind.

Before surrendering to sleep, Chloe pulled out her journal to meticulously document and illustrate the day's extraordinary events. She drew a line from an old sketch of Tyrion to a grand, updated portrait of his revived form, adding a detailed rendering of his terrifying shadow mantle beside it. As she admired her handiwork with a quiet sense of pride, the charcoal lines suddenly twitched. The drawn image of Tyrion began to move, frolicking playfully across the parchment. A brilliant North Star materialized on the page, shooting downward before burning itself permanently into the paper.

The next morning, the sweet melody of chirping birds nudged them awake. Chloe opened her eyes, happily cuddling her newly acquired magical quarterstaff like a cherished teddy bear. Zoe, however, awoke to a startling surprise: the tips of her dark red hair had spontaneously bleached into a shocking, pristine white. Chloe didn't question the anomaly for a second; she was simply ecstatic that her sister now matched the natural white streak in her own hair.

Tyrion appeared one last time, guiding them through the thicket to the main road leading out of the woods. He told them that he saw a massive gathering of mortals to the south. The moment they deactivated the magical heating pylon that had kept them warm through the night, the thawed earth beneath their feet instantly froze over, reclaimed by the unnatural ice.

As they navigated the newly revealed trail through the dense trees, muffled voices began to echo from the distance. The vague noise quickly solidified into the heavy thud of hooves and the grinding wheels of a massive military caravan, spearheaded by columns of soldiers clad in imposing gray plate armor. Flapping aggressively above the vanguard was a massive banner bearing the unmistakable sigil of the Ordo Dominus.

Panic gripped Chloe’s chest. Terrified of a violent retaliation, she frantically whispered to Cael and Winry about their previous accidental assassination attempt on Servius Livia. Zoe, fueled by a braver resolve, stepped directly into the path of the caravan, flagging down a commanding officer. She demanded to know if the Nomad Camp had passed through the region.

The officer looked at her as if she were mad. He informed her that the camp had packed up and departed for Bleakmarsh an entire month ago.

A suffocating silence fell over the sisters. A month? They had only spent what felt like a few days in the forest and beneath the roots of the world tree. Swallowing her rising panic, Zoe pressed the officer about local survival, and he directed them toward a nearby settlement known as Twin Bridges to secure fresh pylons.

They traveled in a heavy silence, taking turns driving the carriage as the biting wind outside proved far more merciless than the sheltered woods of the Needles. After several leagues, thick plumes of black smoke cutting into the sky announced their destination. Their progression ground to a screeching halt as they hit a massive, congested queue of wagons and refugees bottlenecked at the camp's fortified threshold. Identity and paper checks were being strictly enforced.

Growing impatient with the stagnation, Chloe took to the sky, her wings beating against the frost as she soared over the gridlock to scout the interior. In the distance, she could see the peaks of massive military tents sheltered beneath towering heating pylons, reinforced by iron-clad guards at the gates. Dropping down near a young dragonborn traveler, she struck up a conversation and learned the military encampment had been established two to three months prior.

Her eyes lingered on a row of massive wooden barrels in the dragonborn's cart. Noticing her gaze, the traveler offered her a wry smirk, promising she could keep a barrel if she could somehow haul it away. It was packed to the brim with frozen beer.

Amused, Chloe fetched Winry, who used SUN-e’s immense hydraulic strength to effortlessly roll the massive barrel back to their carriage without breaking a sweat - leaving the dragonborn staring in utter, open-mouthed disbelief. However, their triumph was short-lived. When they finally reached the front of the security line, the gate guards flatly refused to let them bring the alcohol inside. To Cael’s profound heartbreak, the prize was abandoned in the snow.

After a rigorous background check - where the guards chillingly demonstrated that they already knew every intimate detail of the party's identities - the massive iron gates began to grind open.

"Welcome to Twin Bridges," a voice echoed.

The interior of the camp was a sprawling, hyper-organized military machine, meticulously laid out and teeming with life. The overwhelming majority of the inhabitants were battle-hardened soldiers, making it abundantly clear that this was no mere refugee camp - it was an active military outpost.

Suddenly, Cael staggered, clutching his head as a violent wave of nausea hit him. The spectral voices trapped inside his skull were erupting into a deafening, chaotic frenzy, driving him into a state of blind panic. Chloe and Zoe were fighting a different kind of terror. Moving through the sea of gray armor was a solitary, gleaming figure of gold.

Titus.

The warrior approached the trembling group, unlatching his helmet. Sensing their immediate dread, he assured them that the Order held no malice toward them for the incident at the Longhouse. Instead, he extended a sealed parchment. Opening it with trembling hands, a massive weight was instantly lifted from the sisters' souls. The Ordo Dominus was fundamentally dedicated to the preservation of Grimhold, and the miraculous salvation of the Needles had not escaped their notice. In recognition of their deeds, they had been formally summoned to a high-level briefing with the command staff. It was an invitation they could not refuse.

As they followed Titus through the labyrinth of tents, Zoe tightly grasped Cael’s trembling hand to anchor him through his panic, while Chloe clumsily wrapped her arms around his leg, offering whatever comfort her small frame could manage.

They arrived at the commanding pavilion, known as Caelbrook Hold. Standing guard at the entrance was another golden titan. He was noticeably taller than Titus, leaning down to subject each member of the party to a piercing, calculated scrutiny. Titus turned to them, his voice firm as he delivered the security protocol: all weapons were to be surrendered at the door. They were permitted to carry inside only the mystical items they had recovered from the depths of the Needles.

Stepping through the threshold, they were stunned to find the interior was constructed entirely of pristine, ancient stone, with a grand staircase ascending to a brightly lit second tier. It was a beautifully, luxuriously renovated bastion hidden inside a ruined exterior. A roaring fire crackled in a massive hearth, servants glided through the corridors with silver carafes, and the stone floors were blanketed in thick, ornate rugs. Sitting directly before the flames, swirling a golden goblet in one hand while reviewing a military map with the other, was the right hand of the late king.

Servius Livia.

The party immediately bowed in unison, and Chloe, in sheer terror, dropped straight to her knees on the rug.

They briefly recounted the surreal events of the awakening of the forest, confirming that the temporal distortion had stolen a month of reality from them. With flushed faces, Zoe and Chloe offered a tense, hurried apology for their hostile behavior during their last encounter in Ravenhold. Servius listened silently, but when they revealed their intentions to march on Ostagar, he shattered their plans with a single, devastating sentence:

"Passage to Ostagar is strictly forbidden. Too many legions have marched into that void, and not a single soul has ever returned."

Before their collective protests could boil over, the tent flap parted and the golden warrior from the entrance stepped into the light: Lucius Varo. Pulling off his heavy helm, he revealed a head of slicked-back black hair, a meticulously groomed beard, and a vicious, jagged scar across his face. He looked at the party, a grim smile playing on his lips as he dropped a bombshell. He revealed he had been traveling by their side for weeks, his consciousness trapped inside the body of Grumpy. The real, flesh-and-blood Grumpy had been terminally ill, quietly passing away a few days after they had crossed into the Needles.

Servius cut through the shock, steering the conversation back to the brink of war. He explained a catastrophic geopolitical threat: the Nifleheim, spearheaded by Jarl Barl Grimvulf, was actively mobilizing to incite a bloody civil war against Servius's regency. Servius was desperate to avert total bloodshed—the Jarl's warmongering had to be halted immediately.

He offered the party a bargain. He presented them with a heavily sealed letter. If they agreed to act as untraceable black-ops messengers, delivering the document directly into the hands of the Jarl and returning with his response, Servius would officially grant them classified, unconditional passage to the borders of Ostagar.

With no other choice, they accepted. Servius dismissed them, directing them to the quartermaster, Dorian Hayes, to fully supply their expedition.

Outside the logistics tent, they encountered a young man clumsily fumbling with basic mechanical tools, clearly lacking even a shred of coordination or intellect. The party let out a collective sigh of relief when Dorian himself stepped out of the tent - the unfortunate boy's father. Dorian was a seasoned, weathered veteran dressed in a decorated tunic of the Order, his chest covered in medals of valor. But what instantly locked the party's attention was his lower half: both of his legs were entirely, intricately mechanical.

He instructed them to see a stablemaster named Anya to secure fresh jaks for the winter terrain, while Winry was permitted to scavenge the camp's scrap piles for SUN-e’s maintenance. To aid their survival, Dorian supplied them with an additional twenty heating pylons.

The party fractured for the afternoon to manage their preparations. Winry immersed herself in a sea of gears and tools, securing the precise components required to reinforce SUN-e's chassis. Cael treated himself to a magnificent set of armor from the armory, and later attempted to forge official military transit documents to smuggle their confiscated barrel of frozen beer into the camp - a brilliant conceptual plan, but the execution was an absolute, embarrassing failure that nearly landed him in a stockade. Zoe gravitated toward the gambling dens, engaging in what she did best: absolutely obliterating the local soldiers in a high-stakes knife-throwing contest, leaving her stunned opponent in a state of sheer financial shock while she marched triumphantly into the local tavern, her pockets heavy with coin. Meanwhile, Chloe focused her energy on the earth, bartering for a vast assortment of rare seeds and locating a small plot of tilled soil within the camp perimeter to cultivate a garden. She systematically planted rows of fruits, vegetables, and grains, carefully marking each patch with a charming, hand-drawn illustration on wooden stakes. At the edge of her sanctuary, she dug five small, precise holes into the dirt, knelt, and allowed a single drop of her own blood to fall into each recess. Within moments, the soil stirred, and five of Tyrion’s mystical tulips sprouted from the earth - smaller than the bloom in the Needles, but radiating the exact same unearthly vitality.

Excited, Chloe rushed off to locate Lucius to show him what she had performed, but her search yielded nothing. Returning to her small green oasis, she sat cross-legged, sinking into a peaceful, proud meditation amidst the sprouting leaves. She would find Lucius eventually.

Then, without warning, the world died.

The camp's pack animals began to bray and thrash in wild, primal terror. Though it was only early afternoon, a sudden, unnatural darkness bled across the sky, swallowing the sun. A violent, freezing wind whipped through the thoroughfares, tearing at the tents.

The soldiers and civilians moving through the camp began to slow down, their limbs locking in mid-stride until they froze completely into rigid, unblinking statues of flesh. The entire world was trapped in a terrifying stasis.

Above them, the twilight sky violently fractured. Thousands of blazing shooting stars and massive, burning meteors tore through the atmosphere, painting the darkness in streaks of fire—yet none of them struck the earth. They hung suspended in the void.

Far on the northern horizon, a blinding, colossal beacon of white light erupted into the cosmos, growing brighter and more agonizing by the millisecond. A low, bass-heavy hum vibrated through the stone floor, rattling their bones, rising to a deafening, terrifying crescendo.

And then, the sky exploded.

Session 6 · Sep 04, 2025

Welcome Home, Rollo Tomassi

Time stopped, rifts opened and strange figures came out, along with them a person clad in black. Welcome back, Rollo.

Even beneath the magically engineered heat of the pylons, an unnatural, bone-chilling cold aggressively swept through the military encampment. Startled by the world-shaking detonation, Chloe bolted to her feet, her only instinct to find her sister. Sweeping through the frantic, freezing camp, she first crossed paths with Cael and Winry. Once they finally located Zoe, the unified group scrambled back to safety.

High above them, the twilight canopy was violently fractured, veined with shifting ribbons of eerie blue light. The two moons hung suspended in the cosmos, appearing to mock their mortal confusion as a blinding, incandescent glare began to bleed from behind the distant rows of military tents.

Yet, the moment the four companions were reunited, their primal survival instincts seemed to entirely dissolve, replaced by a wave of reckless, youthful adrenaline. As they moved toward the command pavilion, they began to casually fool around, playfully rearranging the arms and legs of the soldiers frozen solid in time into ridiculous, comical poses.

However, reality soon caught up with them. Reaching the command tents, they found no trace of Servius, Titus, or Lucius. With no other choice, they resolved to march directly toward the source of the pulsating vibrations. Chloe spread her wings, desperate to launch herself into the sky for a reconnaissance flight, but Zoe strictly forbade it, terrified she wouldn’t be able to protect her sister from the unknown above. Sensing the impasse, Winry caught Chloe entirely off guard - grabbing her and violently throwing her into the air to deliberately bypass Zoe’s restriction.

But the tactical maneuver was in vain. The celestial glare pulsing from the center of the camp was so profoundly blinding that Chloe’s vision was instantly washed out. As the party closed the distance on foot, the ambient temperature plummeted toward sub-zero conditions. Winry, keeping a sharp eye on the anomaly, observed that the vibrating aberration in the camp perfectly mirrored the fractured light in the bleeding sky.

Suddenly, a violent, tearing acoustic - resembling the agonizing sound of parchment being ripped in half - shattered the silence. A flickering line of light split open in front of them, forming a jagged planar rift. Four silhouettes stepped out from the void.

Two were women of remarkably slight, delicate stature. The third was a lumbering behemoth of asymmetrical, grotesque proportions. The final entity was a hovering, long-limbed figure draped in a flowing blue mantle. This specter floated effortlessly above the frozen earth, orbited closely by a massive, ancient tome that circled him like a loyal satellite. He radiated an oppressive, profoundly malevolent energy.

Without a word, the asymmetric giant shambled off into the heart of the camp. The hovering specter drifted toward one of the frozen soldiers, effortlessly snapping the man's neck with a sickening crunch. As the mortal's body vanished into thin air, the entity let out a deep, satisfied breath of raw essence. He turned to the two delicate women, speaking in an incomprehensible tongue until they dropped to the frozen earth, pressing their foreheads flat against the mud in absolute, fanatical devotion. As the floating master drifted away, the two women rose, lifting glowing crystals from the ground.

Desperate to turn the tide, Zoe attempted to cast Druidcraft, but the small orb of natural magic failed to launch, hovering harmlessly and remaining static beside her. She hastily slammed her hand over it to conceal the light.

In that exact moment, heavy, dragging footsteps echoed immediately behind them. A suffocating, wretched stench of rotting flesh filled their nostrils as a foul, hot breath fanned against the backs of their necks. The asymmetric giant was standing right over them. Up close, the abomination was infinitely more horrific than they had realized - its entire massive form appeared to be a patchwork monster stitched together from various corpses, its maw splitting open into three distinct, snapping pairs of jaws.

Horrified and disgusted by this insult to creation, Winry swung her weapon in a furious strike. The sudden clash alerted the two fanatical women, who instantly sprinted toward the melee. But before they could intercept the party, a blur of motion cut through the glowing rift. A mysterious stranger clad in a pitch-black cloak materialized from the light, charging forward with a drawn dagger to violently intercept the twin women.

A chaotic, brutal skirmish ensued, but the party fought with perfect synergy, driving their weapons through the otherworldly invaders. The moment the monsters were cut down, Zoe lunged toward the portal, shattering the ritual crystals scattered across the dirt. With a violent shudder, the planar rift snapped shut, sealing the void.

Gasping for breath in the sudden silence, the companions turned their weapons toward the enigmatic savior. Thorny stepped forward first, offering a quiet nod of genuine gratitude for his timely intervention.

The stranger in black exuded an aura of profound mystery, his face entirely concealed beneath the shadows of his heavy hood. When he finally spoke, his voice seemed to float through the freezing air like a ghost. He uttered a single name: Rollo. He casually explained that he had only intervened because they shared a common enemy; by trade, he was a mere cartographer, though his ultimate philosophy in life was to amass as much wealth as humanly possible.

Slowly, the temporal stasis dissolved. The soldiers and civilians across Twin Bridges blinked, returning to life completely unaware of the nightmare that had unfolded. Miraculously, every physical scar of the brutal skirmish vanished from the camp, leaving the mud pristine as if the battle had never occurred.

Nearby, Winry stood by the chassis of SUN-e, quietly sniffing back tears as she inspected the deep, jagged dents her mechanical guardian had sustained during the fray. Chloe gently approached her, softly stroking her hair before pressing a comforting, warm kiss to her forehead.

The heavy sound of armor announced the arrival of Titus, who approached them in a frantic rush. He informed them that Servius required their presence immediately and promised that all their burning questions would be answered in the war room. Sensing the party’s deep, lingering distrust, the golden paladin extended his hand, asking them plainly if they trusted him. One by one, they took his grip - except for Chloe.

The terrifying encounter had left her with a suffocating sense of helplessness and deep suspicion. What had they just fought? And why? Stepping directly into Titus’s space, she looked up into his visor, softly begging him never to abandon them alone in the dark like that again, before gently perching herself upon his armored hand.

Entering the reinforced chamber of Caelbrook Hold, they found Servius and Lucius waiting, but they were no longer alone. A new golden titan had joined the command staff: Aurex Veryn. Long, silky white hair fell elegantly over his shimmering plate armor. Aurex was a legendary figure who historically never left the confines of the royal palace.

The moment Servius laid eyes on the disheveled companions, he threw his hands up, exasperated. "Are you a bloody magnet for absolute bullshit?!" he bellowed. Yet, his fury quickly gave way to profound gratitude, acknowledging that the horror in the camp was entirely independent of them and thanking them for saving his men.

Aurex stepped forward, unlatching a massive, heavy tome. Clearing his throat, he began a grim lecture. He revealed that long before what mortals recorded as the First Age, there existed a forgotten epoch - the Zero Age. It had been systematically erased from every historical archive. The reigning god, Talor, and his holy pantheon had not actually built the world from nothing; they had violently wrested control of this realm from the true, primordial creators. Furthermore, those ancient gods had never been truly slain—they had been banished into a mirror dimension, a parallel world where they had spent centuries rotting in exile.

Winry narrowed her eyes, raising an eyebrow. "Was that long-limbed freak out there one of those gods?"

Aurex shook his head solemnly. "Sarevok Imrakar Calvus Ultharien Dros, the Voice of Elegy. ," he intoned, his voice carrying the weight of a funeral elegy. "What you witnessed tonight was the very first fracture in the veil separating our worlds." He explained that the realm was in mortal peril; humanity had been without a king for 600 years, and the ancient barrier was finally decaying. When Gabriel shattered Talor’s crown, the cosmic balance shifted. The true heir would be recognized by the mythical Cinderbrand, and the entire world was silently waiting for that child's birth.

Chloe, still haunted by the eerie symmetry of the delicate attackers, quietly spoke up, asking for the names of the two women.

"Velmirra and Nexxira," Aurex answered without hesitation, though a sudden shadow of dread crossed his face. "And make no mistake - neither of them was truly killed tonight."

Turning his gaze back to Servius, he concluded that the delivery of the letter to Jarl Barl Grimvulf was now a matter of absolute survival for the realm. They had no way of knowing how many rifts had torn open across the continent, but thousands of stars had fallen. Titus and Lucius had been out scouting the perimeter, which was why they had vanished from the camp during the stasis.

As they transitioned to logistical planning, the conversation turned back to their heating pylons. Aurex reached out, his hand brushing against one of the devices. The blue liquid swirling within the cylinder instantly flared into a brilliant, deep crimson - recharged to burn continuously for an entire month.

Seizing a rare moment of privacy, Chloe managed to catch Lucius Varo away from the command table. He looked down at her, a soft smile breaking through his hardened features as he revealed he knew all about the secret garden she had planted. He admitted that the flowers blooming from her very lifeblood displayed a rare, magnificent talent - one even he didn't fully comprehend. Chloe flushed a deep crimson, bashfully stammering that it was simply a little trick she had picked up during her academic days at the academy.

With the cosmic revelations drawing to a close, the party's collective gaze shifted toward Rollo. They began to aggressively cross-examine his history, managing to pry loose only a few cryptic details: he claimed he had "become" within the woods - whatever that riddle meant - and that he originally hailed from the distant lands of Myrian. The mention of the woods sent a pang of worry through the party; they could only wonder what state the Needles was in after the cosmic sky broke.

Strangely, as the tension faded, the pristine white tips of Zoe’s hair spontaneously shifted back to their natural dark hue, leaving her entirely baffled as to how the magic had reversed itself.

Exhausted and thoroughly drained by the existential terror of the Zero Age, the group agreed that nothing short of a cold pint of ale could save their spirits. As they tramped through the thick mud toward the camp's tavern, Winry suddenly froze, pointing at the ground. Circling the exact perimeter of their footprints were the massive, unmistakable tracks of a colossal wolf. The prints perfectly hemmed them in, yet the surrounding air was completely empty. There was no one there.

Shaking off the lingering sense of dread, they pushed through the heavy doors of Thorma’s tavern. The massive ogre behind the bar was in an exceptionally joyous mood, boisterously delivering steaming bowls of her famous hearty stew and overflowing chalices of drink to their table.

Warmth and good food finally caused Rollo to let his guard down. Pulling back his heavy black hood, he revealed his striking, translucent green eyes for the very first time. He passionately explained his life’s ambition as a cartographer: to map the most treacherous, unexplored, and inhospitable corners of the world - places exactly like Ostagar.

Zoe pulled out her magical scrying orb to check the weather forecast for their treacherous northern trek. Thorma hovered over her shoulder, thoroughly enchanted by the swirling patterns in the glass, before turning to Chloe to boisterously thank her for planting the community garden.

Amused by Chloe's newfound bravado and hearing how she had stubbornly stood up to the legendary Titus, Cael flashed a mischievous grin and challenged the tiny artist to an immediate arm-wrestling match. Zoe did her absolute best to aid her sister, jumping in to distract Cael mid-match, but his raw knightly strength was simply too overwhelming. He slammed Chloe's hand to the table in a swift victory. Chloe, thoroughly impressed, rubbed her wrist and beamed. "Blimey, you're stronger than Titus!"

As the midnight oil burned low, they finally retired to their quarters for a desperately needed, dreamless sleep. Tucked beneath her blankets, Chloe opened her journal, her charcoal pencil dancing across the parchment as she summarized the wild journey. At the bottom of the page, she drew a pristine, elaborate heart - proudly etching Thorma's name right in the center.

Session 7 · Sep 18, 2025

Divine Artifacts

todo

Her lungs expanded to the tearing point as she sprinted through the suffocating dark of the forest. Chloe watched herself run, tracking the desperate, warm plumes of her own breath vanishing into the freezing night. Then, with the violent jolt of a snapped cord, she was back inside her own skin - tripping, falling, and looking up just in time to see a colossal wolfish maw open above her. The flash of teeth was instantaneous. The bite was inevitable.

She surged awake into the damp cold of her bedroll, drenched in sweat, the echo of the jaws still ringing in her ears.

The morning arrived with the grating, relentless thwack of Winry’s hammer striking Zoe’s metal armor, a stubborn alarm clock that left no room for sleep. By the time the rest of the party dragged themselves awake, Winry was already proudly presenting her handiwork. The armor shone brighter, its plates seemingly reinforced by sheer willpower, but if one leaned in close enough to listen, a faint, rhythmic hum vibrated through the metal. Cael, however, was not quite so blessed by the tides of Winry’s craftsmanship. He had explicitly requested a hook, but what he received resembled a hook only if one squinted until their eyes watered. Mission accomplished in her own eyes, Winry turned her generous spirit toward her beloved SUN-e, blissfully polishing and tinkering away at the massive construct.

It was a rare, peaceful morning, the kind of quiet warmth the companions desperately wanted to cling to - until Rollo thoroughly intrigued them. He had spent the early hours deep in what they assumed was quiet, solemn prayer. Yet, as the murmurs left his lips, a strange shimmering sphere began to coalesce in the air before him. With a sudden, fluid motion, the sphere burst, and out popped a small, sleek brown ferret that instantly darted beneath the folds of Rollo's cloak. Any lingering morning gloom vanished; enchanted by the arrival of their furry new companion, the party immediately lined up, eager for their turn to coddle the delightfully named Mr. Slinkles.

Seeking a moment of quiet, Chloe wandered off toward the small garden patch she had painstakingly planted for Thorma. To her delight, she found Thorma already there, diligently watering the fragile green shoots. But beneath the serene surface, Thorma was bristling with quiet fury - some crude, reckless soldiers had recently come dangerously close to using the sacred sanctuary as a latrine. Determined to protect the sanctuary, Chloe found a discarded wooden plank and aggressively sketched a stark, unmistakable "No Urinating" sign, slamming it into the earth where no passing grunt could possibly miss it.

Meanwhile, back at the camp, Zoe approached Winry with a heavy, unidentified tome, asking for help to uncover its secrets. The moment they began the arcane assessment, the parchment flared with a sudden, unnatural heat. Winry shrieked, letting out a sharp yelp of pain as she dropped the blistering cover onto the dirt. The burn was worth the truth, however. They discovered that when paired with a rare soul shard, the book possessed the grim power to project both the sights and sounds of the final ten seconds of a person's life.

Zoe had never even heard of such a crystal, but Winry, ever the hoarder of oddities, felt a spark of recognition. Muttering about her chaotic inventory, she began aggressively digging through her bags. Sure enough, she pulled out a perfectly formed crystal - but a collective sigh followed as they realized it was entirely vacant. Winry had no inkling of how to prime it, but her attention was abruptly violently yanked elsewhere; while rummaging through the depths of her pack, something sharp had distinctly scratched her. She was deeply, unsettlingly certain she had never packed anything living.

Zoe’s mind immediately jumped to the most grimly logical conclusion - perhaps the shard primed itself only when a life was extinguished - but she wasn't quite ready to test the weight of that theory just yet.

With their departure from the outpost looming, the companions set out to retrieve their faithful yak, Dumpy, from Anya’s pens. They found him standing entirely alone, his heavy head hanging low with a visible, profound depression. He missed his brother desperately. Chloe knelt by his side, whispering softly that she understood his grief, but promised him a new companion, offering him the freedom to choose any beast that caught his eye. Zoe tried her hand at comfort too, though with far less grace. "I lost a brother once, too," Zoe murmured softly. The words hung in the air like a sudden frost. Chloe snapped her head around, her gaze sharp and thoroughly bewildered. Sensing the slip, Zoe quickly corrected herself, her voice tight: "I mean... my father. I lost my father."

Chloe’s expression softened, but the comfort that left her lips was laced with a strange, fierce delusion. "We didn't lose Father," she countered, her voice dropping into a stern, defensive register. "He is simply missing, and we will find him. Don't be unpleasant."

When they stepped out to the main enclosure, the grand promise of choice vanished entirely - there was only a single yak standing in the pen. Dumpy’s illusion of free will fell flat in the mud, but the two beasts immediately began investigation, exchanging soft snuffs and nuzzles until a fast friendship was sealed. In the spirit of the moment, the party immediately dubbed the newcomer Humpy.

To finalize the trade, they tracked down Anya, who was tossing hay a short distance away. She offered them a grim, darkening perspective on the horizon; the northern trails were bleeding safety by the day, and Grimhold itself was fracturing. She also casually informed them that the beast they had just acquired was, in fact, a female. Chloe, entirely unfazed by the biological correction, promptly tied a bright, delicate ribbon into the long hair atop the beast's head, though their lack of creative naming persisted - she was officially rechristened Humpyca.

As the heavy wheels groaned to life, Zoe took the reins of the carriage, guiding them steadily away from the dying embers of civilization.

The first day of travel wrapped them in a shroud of biting frost and heavy snowfall, though the elements were the least of their worries. A dense, unnatural fog rolled in, choking their line of sight. It was precisely as the visibility dropped to zero that the heavy, unmistakable scent of wet fur flooded the air around them. Holding their breath, they brought the carriage to a sudden halt. Rollo immediately dispatched Mr. Slinkles into the blinding white to scout ahead, but the little ferret returned seeing nothing but an endless, rolling void of snow. Just as quickly as it had arrived, the suffocating musk vanished into the wind.

The second day dragged by in a tense, monotonous crawl, but the third day arrived determined to shatter their fragile peace.

The fog clung to the carriage like a second skin all through the day. As twilight bled into a murky dusk, they pulled over to establish a camp. Winry, dropping a bundle of firewood, froze. Chiseled deeply into the fresh snow were massive, predatory tracks. Whatever creature had left them wasn't moving with the direct purpose of a beast on the prowl; it traveled in a jagged, erratic zig-zag pattern, dragging something heavy and indistinct behind it. Zoe, displaying her trademark, borderline reckless bravery, volunteered to scout the perimeter. Guided entirely by protective dread, Chloe trailed anxiously in her shadow.

Winry provided a steady, magical beacon of light from the camp's edge. Crouching in the snow, Zoe confirmed the worst: these were the prints of a monstrously large wolf, though its bizarre path suggested it wasn't actively hunting them. The moment the word wolf left Zoe's lips, Chloe violently shuddered, the memory of her nightmare rushing back. She quickly recounted the terrifying dream of the jaws, which prompted Winry to turn pale. With a shaking voice, Winry confessed to her own vision - she had dreamed of slender deer legs, violently snapped and swallowed whole by an unseen maw.

Determined to force the hidden threat into the light, Zoe pulled a thick cut of raw meat from their rations and placed it deliberately at the very edge of the camp's perimeter. She sat down directly in the snow nearby, her eyes locked on the bait. Chloe, once again driven by a fierce, anxious loyalty, took a seat right beside her, silently praying to whatever gods were listening that the meat would remain untouched. Together, the two women claimed the first watch. The night settled into a breathtaking, almost mocking serenity, illuminated by the ethereal, pale glow of the twin moons.

Suddenly, a piercing, primal howl shattered the silence, violently tearing Winry, Cael, and Rollo from their slumbers. The sound vibrated in their chests. Winry, her eyes wide in the dark of her tent, couldn't help but ask the chilling question: "Does the wolf only come through our dreams?"

Chloe was plagued by a far darker, more ancient anxiety, the cryptic warnings of Aurex echoing in her mind. "What if this belongs to the Zero Era?" she whispered into the shivering dark. "What if it's working with the people trying to force their way back?" The suffocating tension slowly ebbed, leaving only the cold wind, and Chloe pressed herself tight against Zoe's side, drifting into a fitful sleep.

The fourth morning brought the heavy, dragging exhaustion of a night haunted by bad omens, and the persistent wall of fog ahead offered zero comfort.

Seeking distraction, Winry returned to her eternal project, refining and polishing SUN-e with manic energy. Her dedication bore magnificent fruit; by midday, a brilliantly polished, immaculately tuned SUN-e stood before the company, gleaming like a beacon. The yaks, however, were entirely unimpressed by the mechanical marvel, viewing the towering metal guardian as nothing more than a harbinger of extra weight to pull. They traveled until dusk through an untouched, pristine wilderness - a landscape so wild and buried in white that the companions were forced to violently forge their own path through the drifts.

At the end of the grueling day, Chloe walked out to the picket line to check on the yaks. They behaved like a bickering old couple; though they snorted and shoved each other throughout the day, the twilight always brought a quiet truce. As Chloe held out a handful of crisp carrots, Dumpy carefully selected the finest, cleanest piece and gently nudged it toward Humpyca. Humpyca merely turned her head with a haughty snort, utterly rejecting the peace offering - she was clearly still nursing her anger.

Deciding it was finally Chloe's turn to receive a token of her craftsmanship, Winry approached her with a wide, mischievous smile. She presented her with a beautifully forged lantern. When wiped clean with deliberate care, the glass cast intricate, shifting crimson patterns across the snow. Touched by the gesture, Chloe accepted the gift, silently vowing to give the delicate artifact extra care.

The following dawn found them ascending a steep, punishing incline. When they finally crested the summit, there was no grand sense of triumph - only a bitter, howling gale that threatened to steal the breath from their lungs.

Through the shifting veil of snow, a massive structure materialized in the distance, defined by a grand central dome flanked by two towering spires. Though it sat adjacent to the ancient road, the snow surrounding it lay perfectly flat and undisturbed; no living soul had walked these steps in centuries. Drawing closer, they passed what must have once been a magnificent, walled garden, now reduced to crumbling stone and frozen weeds. Before them rose colossal wooden doors, the inscription above them entirely worn away by the relentless teeth of time. Towering over the ruined threshold was the grand statue of a woman, her face half-concealed beneath a carved, solemn mask.

Cael stepped forward, throwing his entire, formidable weight against the ancient wood. The doors groaned, shifting barely an inch - just enough for the slender, fluid form of Mr. Slinkles to slip through the crack. Working together with frantic energy, Zoe and Chloe wedged themselves into the gap, clearing away the packed ice until the massive valves finally surrendered, swinging open to reveal the dark interior.

They stepped into a vast, circular chamber beneath a sweeping balcony, the walls adorned with three massive, intricately carved frescoes. To one side, a set of crumbling stone stairs spiraled down into a pitch-black abyss. The central statue dominated the room, depicting the goddess Elunis, her half-masked face staring blindly into the void. She was flanked by four smaller figures, all carved in positions of absolute supplication - kneeling with their hands thrust toward the heavens, the identical symbol of the mask etched into their stone chests. Directly before the goddess lay a unique, heart-shaped well, its basin filled to the brim with a shimmering, ethereal blue liquid.

Chloe studied the walls. The first fresco depicted Elunis flanked by the twin moons and a sea of burning stars, two indistinct figures standing at her side, one gripping a heavy blade. The second panel showed the goddess beneath a star-strewn sky, accompanied by three heavily hooded figures. The third fresco took a distinctly tragic turn; Elunis was wept stone tears, her companions' backs turned resolutely away from her. Adjacent to the heartbreaking scene was a glaring, empty expanse of wall - a space where a fourth fresco had clearly been violently chiseled away.

Driven by an irresistible pull, Chloe stepped toward the heart-shaped well and plunged both palms into the radiant blue fluid. She began to play with it, attempting to cup the water and pour it from hand to hand, but the moment her fingers closed, the liquid simply vanished, leaving her palms bone-dry. Fascinated by the sacred space and filled with a profound reverence for the deity, Zoe stepped forward to wash her face, yet she too found herself unable to grasp a single drop. The sheer impossibility of the anomaly drew the entire party to the rim.

Determined to force a reaction, Rollo thrust his hand deep into the basin. The moment his skin broke the surface, a chorus of disembodied voices echoed through the minds of everyone present, a haunting, collective whisper: "Do you carry the sorrows that no one else remembers?"

With a sickening, resonant crack, the central statue of Elunis fractured down the middle, followed instantly by two of the kneeling attendants. Realizing a connection, Winry and Cael immediately touched the water, causing the final two statues to shatter into dust. From beneath the stone mask of the broken goddess, a single tear - the exact, luminous blue of the well - traced a slow path down the fractured cheek.

In a terrifying blink, reality shattered. The companions found themselves instantly separated, each stranded aboard a solitary, fragile skiff drifting through a v ast, terrifying sea of infinite stars. They were entirely blind to one another, isolated in the profound vacuum of their own personal trials. In the crushing distance, a brilliant, blinding light pulsed, drawing countless other vessels toward its center like moths to a flame. Stripped of their weapons, armor, and gear, they could only watch in paralyzed horror as fragments of their own past lives began to unfurl before their eyes like dying dying stars.

Then, with the violent rush of air returning to empty lungs, they were slammed back into the cold reality of the temple.

Through the dust, they watched Zoe lose her footing and plunge directly into the heart-shaped well. But it was not Zoe who rose from the blue depths. Breaking the surface was a young woman of average height, possessing skin as pale as winter and a mane of stark, snow-white hair. In a blind panic, Chloe rushed forward, violently striking and clawing at the liquid, screaming Zoe's name as she tried to drag her friend back from the ether.

The white-haired girl reached out, her touch remarkably gentle as she firmly gripped Chloe’s trembling shoulder. "My name is Scarlet," she whispered, her voice carrying a devastating weight. "I have been Zoe the entire time. The real Zoe... she was murdered months ago. I took her place to fulfill her final, dying wish: to protect you."

Chloe fell to her knees, the revelation striking her like a physical blow as she broke into inconsolable, racking sobs.

Scarlet quickly explained, the words tumbling out in a desperate rush. She was a native of Nifleheim. As a child, she had been traveling by ship with her father toward Ravenhold when they were violently ambushed and she was abducted by the notorious Hollow Eyes guild. She spent years serving as their thief until she was unceremoniously sold to a rival syndicate. It was during a disastrous, failed heist near the Vigil that she found an opportunity to run. She fled into the wilderness, running until her lungs burned, eventually collapsing in the deep woods where the true Zoe had found her. After the guild tracked Zoe down and executed her, Scarlet, consumed by guilt, tried to end her own life by throwing herself into the raging river. But Elunis had intervened, pulling her from the deep and binding her soul to Zoe's vessel. The only other person who ever knew the truth was their mother.

Scarlet’s confession was violently cut short by Winry. With a sudden, terrifying jerk, Winry’s eyes rolled back into a dead, milky white. A voice that was entirely not her own tore from her throat, dripping with an ancient, chilling malice: "Mercy was the lie they gave me. I am the hunger."

Rollo felt a sudden, violent heat in his pocket as the soul shard began to pulse frantically, radiating a dense, fully charged energy. Guided by pure instinct, he tore it out and thrust it into Chloe’s trembling hands.

As Chloe wept, a bizarre miracle unfolded beneath her - wherever her tears struck the cold stone floor, vibrant, unnatural flora sprouted and bloomed in seconds. Through her choked sobs, she called out for Zoe, her voice a desperate plea to the void. As the name left her lips, the soul shard fractured slightly, flashing a fleeting vision of Zoe and Scarlet together, before shifting to Zoe alone. "Look!" Chloe cried, pulling Scarlet down. Together, their hands clamped over the crystal, and under their combined weight, the artifact shattered completely.

In a brilliant flash of ethereal light, the spectral, translucent form of Zoe manifested directly behind Scarlet. Chloe couldn't tear her eyes away from the ghost, the tears blurring her vision as she begged her lost friend to find peace and cross over to the other side. Turning to the white-haired stranger standing before her, Chloe reached out, gripping Scarlet’s hand with fierce, desperate finality. "You are my family now," Chloe choked out, the words tearing from her throat. "The only thing I have left of everything I used to know."

From the ether, the spectral Zoe offered a soft, terrified whisper that chilled them to the bone: "I don't want to go there... save me."

They looked up, and horror seized them. The grand statue of Elunis had shifted entirely. The solemn mask was gone. One half of her stone face was now distorted into a grotesque, predatory grin, exposing a massive, terrifying fang.

Deep within her trance, Winry was still drifting through the cosmic void, her skiff now lingering at the absolute threshold of the blinding light. She was close enough to see the raw, paralyzed terror etched into the faces of the souls sailing into the radiance. The grand manifestation of Elunis reached out, her colossal stone hands scooping up the vessels like toys, crushing them instantly into featureless clouds of gray smoke. Winry tentatively reached a hand out toward the goddess, but in a flash, Elunis dissolved into mist, re-manifesting before a pair of truly monumental, sky-scraping doors. In the churning, ash-gray sea beneath the threshold swam a frantic mass of lost souls. Elunis stood before the barrier, desperately trying to force the grand entrance open, but the massive handle repeatedly slipped from her stone grasp, defying her power.

With a violent gasp, Winry’s consciousness slammed back into her physical body within the temple. Staring at the twisted, grinning visage of the goddess, she yelled to the group, her voice ringing with absolute, unshakeable conviction: "These creatures are a byproduct! They do not deserve to live in this world!"

Without a second thought, she notched an arrow, drew her bowstring to her ear, and loosed a shot directly into the hollow, carved heart of Elunis.

The temple reacted with a violent, catastrophic tremor. Deep, jagged fissures raced across the ancient walls, and the ceiling began to rain heavy stone down upon them. Within moments, the grand structure collapsed into a roaring avalanche of rubble. When the dust finally settled, the temple was completely gone - vanished as if it had never existed. Left standing alone in the freezing mountain air was a single, solitary pair of freestanding stone doors.

Shaken, bruised, and silent, the party began the slow, heavy march back toward the main trail. To break the suffocating silence, Scarlet began to quietly educate them on the nature of her heritage. As a shapeshifter, she possessed the innate ability to mirror any living creature perfectly. Sensing Chloe’s profound grief, she softly offered to maintain Zoe’s familiar form. But Chloe, her heart entirely shattered, fiercely shook her head. She wanted Scarlet to remain in her true body; it was torturous enough seeing the spectral, lingering presence of Zoe faint behind her.

A bitter, poisonous jealousy began to take root in Chloe’s chest, wrapping tightly around her heart. Why hadn't Zoe's soul bound itself to her? Did her lost friend, even in the finality of death, still view her as too weak, too fragile to carry such a burden? The toxic thoughts threatened to break what little resolve she had left.

Reaching the road, they noticed the distinct, fresh tracks of another carriage left in the snow. This vehicle was pulled by a single yak, its frame notably longer and narrower than their own. Shaken by the day's horrors, Scarlet offered a small distraction, suggesting that once they finally reached Nifleheim, they could seek refuge at her family's old tavern.

The day had been an eternity. They hastily threw together a camp beneath the freezing sky and prepared for a restless sleep. Before closing her eyes, Chloe pulled out her journal, carefully sketching the faces of Zoe and Scarlet side by side. On the adjacent page, she penned her grim, determined "To-Do" list. At the very top stood Zoe's name, followed immediately by Papis. Below them, she neatly etched Tirion's name. Then came Eva, flanked by a chaotic cluster of question marks. At the absolute bottom, she wrote Mother and Father. Her parents' sudden disappearance remained a massive, frustrating enigma - almost as staggering as Zoe's spectral plea for salvation. Where was she even supposed to begin?

That night, a shared, terrifying dream claimed the minds of the entire camp.

They dreamed they were colossal, towering beasts covered in thick, pristine white fur. Thick plumes of warm steam blasted from their nostrils into the sub-zero air. Something was moving through the dark of the woods ahead, and they broke into a furious, predatory sprint, chasing down a panicked prey that stumbled and fell before them. Looking down at the quarry, they didn't see an animal - they saw themselves, as helpless, terrified children.

They violently jolted awake, the taste of copper and winter lingering on their tongues.

In the fragile light of dawn, Chloe approached Rollo, quietly pressing him about the devastating vision of his past she had witnessed while drifting in the star-sea - the memory of him being orphaned when a ruthless royal levy torched his woodland hamlet during a brutal crackdown on dissidents.

Before Rollo could offer an answer, Cael abruptly cut them off, his posture instantly rigid as he gripped his weapon. "Someone is coming," he hissed, his eyes scanning the tree line. "We must be ready. The voices... they are warning me. Something truly evil approaches." Chloe immediately used her magic to float into the air, her eyes scanning the horizon, but the white expanse revealed absolutely nothing.

Deciding it was suicidal to remain sitting ducks, they resolved to break camp immediately. But before they could secure the carriage, Winry determined it was time to answer the nagging question that had plagued her for days - what, exactly, had scratched her inside her pack. She cautiously unbuckled the leather flap and thrust her hand into the dark interior, only for something to instantly, violently clamp onto her wrist. With a gasp of terror, she managed to wrench her arm free, and as she tore her hand away, a single, piercing crimson eye stared back at her from the black depths of the bag.

Through the next few days of travel, an identical, haunting question circulated through the silent carriage: What if the entity they had encountered in the temple wasn't Elunis at all?

Without warning, the carriage violently jolted as if striking a boulder. From the depths of Winry’s pack, a strange, beautifully crafted hourglass tumbled onto the floorboards. Winry gasped; she had seen this exact artifact in her dreams, yet she had absolutely no memory of ever acquiring it. Driven by fatal curiosity, she reached down and turned the glass.

The moment the first grain of golden sand began to fall, a violent, gravity-defying pull seized them. The companions felt their consciousness violently ripped from their flesh, their spirits rocketing thousands of miles into the stratosphere as their empty bodies slumped below.

Session 19 · May 13, 2026

The Fracture of Silence

Scarlet Nightshade learns that she's Scarlet Aurellian.

The session opens within the Bloody Ale, the former tavern of Scarlet’s family. Isolated in her room, Scarlet prepares herself for the night ahead, fastening her dolphin brooch. As she rises, a coin falls from beneath her bed. Upon inspection, she recalls stealing it long ago from her father, Thorne. The object lingers in her thoughts as she rejoins the others.

The party returns to the Jarl’s Longhouse in Nifleheim, where the final night of celebration unfolds. Chloe and Scarlet take to dancing, while Cael, Rollo, and Winry indulge in drink and food. Amid the festivities, Scarlet approaches Stongaar Halra-Vossk to offer an apology for the events of Silent Day. In doing so, she commits a grave error, speaking aloud matters that were meant to remain unspoken. The surrounding crowd reacts with visible unease, marking the moment as a serious breach.

As the night continues, Scarlet withdraws early. Chloe departs for the docks, seeking solitude away from the overwhelming crowd. Sitting at the edge of the freezing sea, she dips her feet into the water, where small fish gather and circle her. Attempting to summon her wolf companions, Geri and Freki, she instead attracts a stray city dog. With nothing to offer it, she sends it away with the promise of food upon its return. She later retrieves food from the Longhouse and leaves it at the docks, though the animal is not seen again.

Elsewhere, Winry, Rollo, and Cael mistakenly return to the Bloody Ale instead of the house provided by the Jarl. Struggling with locked doors and an overwhelming collection of keys, they eventually gain entry through trial and error. The process proves physically taxing for Winry, who repeatedly strikes her head against beams, doorframes, and even the floor. The group takes a long rest, only realizing the following morning that they had occupied the wrong building entirely.

They return to the Longhouse district, gaining entry through the display of the Grimwulf signet ring. At Miriam’s house, Chloe tends to Winry’s injuries, alleviating the bruising though not the lingering pain. After regrouping and preparing themselves, the party proceeds to the Jarl’s Longhouse for a formal audience.

They find the Jarl alone at a vast banquet table. He presents them with a sealed parchment addressed to Regent Servius Livia, instructing that it must not be opened under any circumstances. The party accepts the task.

The tone of the meeting shifts immediately thereafter.

The Jarl addresses Scarlet directly, declaring that her actions on Silent Day constitute a violation of a sacred Skarnn law. The sanctity of that day demands absolute secrecy, and her public disclosure is deemed a transgression beyond all established laws, including those of the Arena and Raudi Anvarr. The prescribed punishment is death.

In place of execution, the Jarl invokes exile.

Scarlet is banished from Nifleheim and all Skarnn lands. She is to receive no aid, no shelter, and no recognition. Any return will result in immediate execution. Even her past deeds, including her victories in the Arena, are to be erased from memory.

She accepts the sentence.

Granted one hour, Scarlet goes to her family home to say her final farewell. There, she returns the stolen coin to her father. Thorne reveals its significance as a family heirloom, passed through generations. Upon flipping the coin, reality shifts.

They find themselves aboard a small wooden boat drifting through complete darkness, illuminated only by a single lantern. Thorne appears altered, his form cloaked, his face absent. The boat carries them to a dock where silent figures wait in line. A miner steps forward. Thorne hands him the coin, which is flipped, its result unseen. The miner boards the vessel.

They arrive at another dock, where a second hooded figure waits. Thorne guides the miner ashore, where he is received and led into the darkness beyond. Scarlet is unable to interact with any of them, her presence intangible and unheard.

The vision ends as abruptly as it began.

Back in the living room, father and daughter share their final words before Thorne and Scarlet’s mother turn away from her, honoring the terms of her exile. Scarlet leaves alone.

Meanwhile, Winry and Cael conduct last-minute business at a blacksmith, acquiring materials despite Cael’s persistent interference and disregard for the smith’s warnings.

Chloe and Rollo depart the city, traveling to the outskirts of Ravenwood. There, Chloe performs the Verdant Passage ritual, opening a portal leading toward the Needles near Caelbruck Hold. The party regroups, and after understanding the limitations of the ritual, leaves their yaks behind.

They emerge along the road between Ravenhold and Caelbruck Hold, immediately noticing heavy signs of movement. Deep cart tracks and countless footprints indicate a large-scale mobilization toward the Hold.

As they travel, they encounter a solitary figure.

Sarevok.

His presence overrides their instincts, compelling them forward rather than allowing retreat. He engages them in conversation, already aware of the Cryptex and the names within it, having observed Rollo through scrying. He speaks of Alderon, gesturing toward a crucified body nearby, though Chloe quickly discerns it is not him.

Sarevok’s purpose becomes clear. He desires Rollo.

He invites him to come willingly. Rollo initially agrees, then delays, claiming unfinished business. Sarevok accepts this without resistance, stating he will return the following day at the same location. He departs, leaving the group shaken.

They press onward through the night, arriving at Caelbruck Hold by morning. Presenting the Jarl’s sealed letter, they gain immediate access to Servius. Upon reading the contents, Servius reacts with visible alarm and exits abruptly. Cael attempts to read the letter but cannot understand its Skarnn script. Scarlet translates its contents, revealing a message of de-escalation: the Skarnn seek no war and propose a diplomatic meeting within a month.

Seeking further aid, the party visits a mage to send a message to Titus. The mage refuses, revealing a colleague who suffered horrific consequences after attempting the same. Despite this, he agrees to send a limited message.

Chloe returns to her garden, only to find it destroyed by encampments. She replants it regardless, entrusting its future use to the local tavernkeeper, Thorgma.

During this time, Scarlet meets privately with Servius.

She demands the truth of her origin.

Servius retrieves a gilded Aurellian record and reveals her lineage. Scarlet is the daughter of Emperor Uriel III and Octavia Aurellian. Anticipating their deaths, her parents entrusted her to Servius, who hid her in Nifleheim beyond the reach of the Imperators.

Scarlet Nightshade is revealed as Scarlet Aurellian.

Servius offers her the family record. She inscribes her name within it, formally reclaiming her identity.

Session 20 · May 13, 2026

Welcome back, Harbinger

The party regrouped near the entrance of Caelbruck Hold after finishing their movements through the camp. Their conversation was brief before the world around them began to distort. Time slowed unnaturally, and without warning Rollo's began to sink into the ground beneath him. The rest of the group attempted to pull him free, but black ichor spread across all of them, forcing its way into their mouths and eyes, stripping them of sight and breath.

The Ritual at Cloudwatch

The party regrouped near the entrance of Caelbruck Hold after finishing their movements through the camp. Their conversation was brief before the world around them began to distort. Time slowed unnaturally, and without warning Rollo's began to sink into the ground beneath him. The rest of the group attempted to pull him free, but black ichor spread across all of them, forcing its way into their mouths and eyes, stripping them of sight and breath.

They were pulled elsewhere. They emerged at the summit of Cloudwatch.

The moment they arrived, they found Ulrich Lamora already locked in combat with Velmirra and Nexxira. At the center of the battlefield stood Sarevok, performing a ritual with visible intent.

The party joined the fight immediately.

The battle was intense and costly. Velmirra and Nexxira held the line while Sarevok completed his work. As the fight progressed, the pressure increased, and the tear above the altar grew more unstable. Once the ritual reached completion, Sarevok stepped into the fight himself. His focus was clear. He moved directly toward Rollo and Ulrich, attempting to force them toward the tear.

At the height of the conflict, Persephone manifested on the battlefield. Her presence shifted the encounter immediately. She engaged Sarevok directly, and with the combined effort of the party, he was forced back and ultimately banished from the plane.

Before his banishment, Persephone dealt severe damage to him. That damage carried through to Rollo. He collapsed without warning. In his final moment, he reached toward Mr. Slinkless and managed to touch him before dying.

Scarlet reacted immediately. She drew the Ferryman coin, flipped it, and it landed on heads. The coin burned intensely as she pressed it against Rollo's body.

He came back. His first reaction was brief, a simple expression of pain, but he was alive.

Persephone observed the moment and spoke:

“Only an Imperator can kill an Imperator.”

Aftermath

With the battle over, the summit fell into silence. The party spoke with Persephone and were formally introduced to Ulrich. He presented himself simply as a businessman from Ravenhold, speaking of his family, his work, and how he had ended up at Cloudwatch while attempting to leave.

Persephone revealed her identity as the wife of Mortarion. She explained that he had abandoned his role due to the toll it took on him, and that she had remained behind, waiting for his return for centuries. She confirmed that the tear opened by Sarevok led to Mortarion’s domain. Entry was possible, but leaving required permission from its master. She had once been granted that permission, but since his disappearance, she had been unable to return.

She also revealed that she was the creator of the Cryptex. It had originally been used to track Mortarion’s reincarnations, but became useless as the boundaries between worlds began to collapse. At that point, she gave it to his brothers. Scarlet asked about Zoe.

Persephone answered that Zoe’s soul remained with her, under her care, awaiting transcendence.

Descent and Camp

The party descended from the ruined summit of Cloudwatch. On one of the lower levels, they discovered a metallic construct depicting the world of Arkanthys, with two moons orbiting it. Nearby stood a single intact mirror, while the rest of the mirrors in the chamber were shattered. They did not investigate further.

They continued to the ground floor and established camp using their heat pylon. Ulrich spent time with the group, speaking more openly. He offered tarot readings, initially for payment, then freely. Each member of the party received a reading. He also used a crystal ball containing an entity named Kristijan, who proved hostile and refused to answer questions.

Zoe’s Farewell

Scarlet stepped away from the group and used the Ferryman coin once more. The coin landed on heads, allowing Zoe’s soul to appear briefly.

She asked three questions.

Zoe did not wish to leave.

She did not know what awaited her.

Her final message was that she loved her family, that she would remain with them, and that she would always be close to them.

After that, her soul departed.

Scarlet was left with a deep sense of emptiness.

The Transformation

Shortly after, a faint ticking sound began. It grew steadily louder.

Ulrich Lamora reacted first, visibly distressed. Within moments, his body transformed, collapsing into a golden pocket watch.

Winry picked it up and opened it. Inside, one side displayed a functioning clock.

The other held a portrait of a young woman.

Seryna.

Session 21 · May 20, 2026

Geri & Freki

The group meets the 2 spectral wolves. Geri & Freki

The Watchers of Cloudwatch

The session began shortly after Ulrich Lamora transformed into a golden pocket watch. Winry picked it up and began examining it closely. After removing the glass covering protecting the image inside, she discovered a small engraving hidden beneath it: “So you’re never late. S.”

The group eventually settled for the night. It was quiet, cold, and uneventful. By morning, Winry was gone.

SUN-E remained at the camp, but there was no sign of her. Searching the surrounding area, the party found a trail of small footprints leading away from camp, across the hanging bridge, and toward the main structures of Cloudwatch.

Before following, Scarlet disguised herself as Winry and attempted to enter SUN-E. The moment she pressed a large red button inside the construct, the pilot chair launched directly into her face, knocking her backward and breaking her nose. Despite this, she continued experimenting with every lever and switch available. SUN-E began moving erratically, shifting its arms, fingers, and legs before eventually collapsing face-first into the ground. Scarlet narrowly escaped by accidentally activating the machine in a way that allowed it to push itself upward slightly so she could crawl free.

The group abandoned the attempt and focused on finding Winry.

They crossed the hanging bridge one at a time. Rollo crossed first, followed by Chloe. Scarlet attempted to use Misty Step to bypass the crossing entirely, triggering an immediate reaction from the sky above. A sphere of red lightning descended toward her, narrowly missing its target and striking the bridge instead. The structure was heavily damaged, though everyone managed to cross safely.

Beyond the bridge, the path split in two.

The right path descended away from Cloudwatch and deeper into the mountains. The left path led inward toward the heart of the structure itself. They chose left.

Before them stood a massive observatory and astrolabe surrounded by six towering structures. As they climbed further inward, they discovered a circular formation of three concentric rings carved into the ground, each covered in runic markings. Blood drops stained the snow nearby, leading deeper into the ruins.

Further ahead, they discovered a large pool of blood and a stone slab that had been removed from the ground. Beneath it rested a perfectly preserved mummified corpse, frozen by the extreme cold and elevation.

Not long after, they found Winry seated near the entrance to Cloudwatch itself. She held a circular silver cipher in her hands. Her fingernails had been torn away, and her hands were covered in blood. The blood trail they had followed belonged to her.

Chloe attempted to heal her using her staff.

The sky reacted instantly.

A bolt of red lightning struck the staff directly, destroying it in the explosion and throwing the party backward. The Staff of Healing was completely destroyed.

Above the entrance doors was a chaotic arrangement of letters and symbols. Using the cipher, the group eventually deciphered the mechanism. The doors had no visible handle or keyhole. Instead, they realized the six watcher statues surrounding the observatory had to be positioned so they faced one another correctly.

The party separated and climbed the towers.

Each tower was hollow, containing spiral staircases built into the inner walls. At the top of every tower stood a stone watcher statue holding a mirror. They eventually discovered the statues were not truly stone. The exterior was only a shell protecting a hollow glass interior. Rollo discovered this by using his grappling hook to reach an opening beneath one of the statues.

At the base of every tower was a circular pane of glass.

As the group experimented further, Winry attempted to manipulate one of the statues while inside SUN-E and cast Grease to assist.

The sky answered again.

Another sphere of red lightning struck directly into the automaton. The impact catastrophically damaged SUN-E. A hydraulic pipe burst through Winry’s leg, severing it through the femoral bone. The limb remained attached only by muscle, tendon, and fragments of tissue.

Winry immediately lost consciousness.

Cael and Rollo heard the explosion first. Cael descended immediately to alert the others while Rollo moved directly toward Winry’s tower. Scarlet and Chloe followed shortly afterward.

As Scarlet approached the tower, her Ferryman coin began growing hotter.

Winry was close to death.

When they reached her, they found her body mutilated and covered in blood. Chloe’s staff was destroyed, leaving the group with almost no means of healing. They attempted crude treatment first, creating splints and tourniquets to stop the bleeding while Winry drifted in and out of consciousness.

Scarlet eventually took the risk and cast healing magic herself.

Lightning gathered again.

The first spell partially restored the leg. Scarlet cast a second time, and as the lightning prepared to strike once more, it suddenly halted and dissipated before impact.

The leg was saved, though badly damaged. Winry was left with a severe scar and a permanent limp. Infection and gangrene remained a serious concern due to the length of time the wound had remained open.

As night fell, the watcher statues changed.

The statues, inert during the day, became movable after sunset. Their limbs and heads could now be repositioned freely. The group eventually solved the sequence, aligning the statues correctly and opening the entrance to Cloudwatch.

Inside was a vast circular chamber illuminated by pale blue constellations projected across the walls and ceiling. Two doors stood opposite the entrance. One was stone, matching the exterior architecture. The other was entirely black, darker than anything around it.

At the center of the room stood eight platforms. When standing on them in the correct arrangement, the stars above formed words. After experimenting with the sequence, they completed the sentence:

“Stillness came first, but motion made it world.”

Upon completion, the floor beneath them opened and a massive telescope emerged upward from below the structure.

Beside it stood a familiar command console identical to the one discovered in Barhum Drakhal.

The group replaced its depleted battery with the charged one they had been carrying. The observatory came to life.

Soon after, a humanoid figure composed entirely of stars and pale blue light emerged from the wall itself. It walked through the party and stood beside the telescope.

The figure answered their questions calmly.

It claimed this was the thirteenth iteration of these events. That the group had already stood here before. It stated that the Fifth Age would be the final age before the Creators returned to destroy and remake the world once again.

The revelation shook the party deeply.

Chloe questioned the figure regarding Seidr and the Seidrkona. After receiving her answers, she put on the Mask of the Seidrkona and immediately saw through the illusion.

The figure was not real.

It was actually Geri and Freki, disguised through illusion and magic. The two wolves admitted they had fabricated the entire story simply for entertainment after “their mother” entered their domain. The group reacted with anger, confusion, and relief in equal measure.

The atmosphere eased somewhat afterward. The wolves played with the group, though their spectral nature prevented them from physically interacting with objects properly. Scarlet attempted to feed them meat despite this limitation.

Winry later examined the constellation displayed through the telescope and discovered that it perfectly resembled the frozen continent of Grimhold.

Further exploration beneath the observatory led to another discovery—a bronze compass capable of revealing the ley lines of the world itself.

At that point, the group finally understood why the skies reacted violently whenever magic was cast near Cloudwatch.

They had been standing directly atop a massive vein of raw, unrefined magic powering the world itself.

The party eventually left Cloudwatch and began making their way toward the dormant teleportation circle they had discovered earlier, now understanding its purpose.

Before leaving, Chloe noticed something disturbing within her journal. A previous drawing she had made of Thirio and Needles now depicted Needles engulfed in flames.

Concerned, she sent Geri and Freki ahead to investigate and report back.

While the group rested and waited for their return, Winry finished studying her book and unlocked a new core stat: Axiom.

With it, she gained the ability to craft magical items.

Session 22 · Jul 29, 2026

The Descent

Coming Soon

The party began the session resting beside the teleportation circle at Cloudwatch. During the night, Winry woke to a sharp pain in her leg, as if a burning dagger had been driven into her thigh. She woke Chloe and asked for help. On the surface, the wound looked closed. There was no fresh injury, only the ugly scar left behind, but the pain was intense.

Chloe first tried a healing potion, but it did nothing. Winry was not injured in the usual sense. She was sick, or something close to it. Chloe searched through her supplies, prepared a herbal mixture and gave it to Winry. Winry drank it reluctantly, and the worst of the pain faded. A dull ache remained beneath the surface, but it was bearable.

The rest of the night passed quietly. In the morning, the party woke to cold, calm weather. They built a small fire, prepared food, tea and coffee, then began discussing where to go next. Winry told the others that her leg had woken her during the night, though she insisted she was fine for now.

While the others remained at camp, Chloe returned to Cloudwatch for one final look. She went to the bench where they had found Winry and put on the Mask of Seidrkona. Through it, she began to understand what the mantle allowed her to perceive. She could see when something did not belong. A stone brought from elsewhere, a disruption in the natural order, a detail out of place. The world revealed itself differently to her.

Then she saw what lay beneath the courtyard.

Under the flooring of Cloudwatch, hundreds of bodies were stacked in neat rows. Different races, different genders, all preserved by the mountain cold. The place had not only been an observatory. It had been a grave.

Chloe looked back toward the camp and saw the others differently as well. They appeared as living entities surrounded by life energy. Then she noticed Winry’s leg. From the wound, black ichor was moving both upward and downward through the flesh. Winry was sick. Something was spreading inside her.

Chloe also tried to call back the wolves she had sent with Needles, but they did not answer. That taught her another limit of her new power. Seidrkona’s influence was not worldwide. It reached only into her immediate vicinity. Slowly, Chloe began to understand that Seidrkona was not simply a title or power. It was a responsibility tied to what she could now see.

Still wearing the mask, Chloe returned to camp. When she approached Winry and began speaking, the group reacted with fear. Chloe heard her own voice as normal, but to the others it sounded calm and authoritative in a way that was difficult to ignore. They knew it was Chloe, but at the same time, something about her felt older than Chloe. Older than any of them.

She told Winry what she had seen: black ichor seeping from the wound and spreading through her body. Scarlet wanted to confirm it herself and cast Detect Poison and Disease. The spell confirmed what Seidrkona had already seen. Winry had gangrene. She needed professional help, a doctor and a surgeon.

Winry marked a line around her leg and made the decision clear. If the blackness passed that line, they would cut the leg. The group agreed.

They packed up camp and moved to the teleportation circle. Cael stepped inside, but nothing happened. The circle they stood on was active, but it had no functioning connection to another circle. It could not take them anywhere.

The only way down was the narrow stairway leading from Cloudwatch to the foot of the mountain.

They began their descent. Step by step, they moved down through the cold. After twenty minutes, they found themselves back at Cloudwatch, standing where they had started. The path had looped them back. The mountain was caught in a paradox.

They tried again, and the same thing happened. Every descent returned them to the top.

Along the stairway, they noticed six obelisk statues, each marked with a different symbol: a triangle with a hammer, a wave, fire, two moons with three stars, a tornado of wind and an open mouth filled with sharp teeth. At first, they ignored them and kept trying to force their way down.

They tied rope to nearby rocks and attempted to climb down without using the stairs. That failed as well. Cael descended by rope, but his body was still strained from the previous day, and he did not have the strength to climb back. The party had to pull him up.

They then tried shutting Cloudwatch down. Winry returned to the control board, pulled the pylon from the console and caused the great telescope to fold away as the observatory closed. A few minutes later, the blue aurora appeared once again. They tried the stairs, but the paradox still returned them to Cloudwatch. With no result, they reactivated the observatory.

Eventually, they returned to the obelisks.

Winry touched the fire-marked obelisk with her lit torch, and the sound of embers stirred within it. They poured water over the wave obelisk, and heard waves striking a distant shore. They struck the hammer-marked obelisk with a warhammer, and heard the movement of mountains and earthquakes beneath the stone. They blew air into the tornado obelisk, and wind howled through it.

When they threw a rock into the jaws-marked obelisk, a black outline appeared beneath its foundation. Cael then touched the jaws obelisk with his pinky. There was no wound, no blood and no pain. His pinky simply disappeared.

The moon obelisk gave them trouble. For a while, they had no idea how to awaken it. Eventually, they cast Moonbeam upon it, and the two moons began to shine.

They descended again, but still returned to Cloudwatch.

Then they remembered the story of the Creators that Geri and Freki had told them the day before. They tried activating the obelisks in the order of the Creators: hammer, waves, fire, air, moons and jaws. Once again, the stairs brought them back.

So they reversed the order.

This time, the path opened.

The party descended for hours. The weather favored them, and at last the stairs ended above a field of untouched snow. No tracks marked it. No sign of passage disturbed it.

Chloe was the first to step forward. She sank into the snow up to her chest without touching the ground beneath. She felt movement under the snow but ignored it at first. Using her quarterstaff, she tried to test the depth. She never found the bottom, but she did strike something hard.

Then the snow began to move.

A huge eyeless wyrm burst from beneath it, flying toward them with a massive mouth full of razor teeth. The party fought the creature, only for its mate to arrive and join the attack. After several brutal minutes, they killed both wyrms, but not without cost. The group was battered, and Cael fell deep into the snow.

The others rushed to help him. Scarlet jumped in after him, but her first attempt went badly. She became stuck with her legs in the air and her face buried in the snow. The group pulled her out, then tried again. This time she reached Cael, and with everyone’s help, they dragged him free.

Rollo harvested scales from the wyrms, and the party opened one of the carcasses to look for the heart and glands. The heart was enormous, as was the gland, which was filled with translucent blue liquid. They removed the heart and stored it in Winry’s pocket dimension. When they tried to harvest the gland, they nicked it. The blue liquid spilled out, freezing everything it touched: the tools, the carcass and the surrounding area. They had to abandon it.

To cross the snow safely, they used stones protruding from the surface. Scarlet and Rollo made it across without issue. Cael and Winry tried together. The first jump went well, but on the second Cael fell straight into the snow. Winry saved herself. By luck, Cael managed to grab the stone ahead of him and pull himself out before another wyrm sensed him and came after him.

The party escaped the snowfield and continued down the mountain.

The weather turned against them. A blizzard caught them exposed on the descent. Cael slipped, crashed into the others and knocked the entire party into a slide toward the edge. Scarlet reacted quickly, firing an arrow ahead of them that summoned vines. The vines caught and restrained them before they slid to their deaths.

They got back up, scolded Cael and continued.

Eventually, they reached a small alcove with a cave entrance. The cave was warm, inviting and safe-looking, so they decided to rest there for the night. Almost immediately, they noticed something was wrong. Their magic did not work. Winry opened her pocket dimension, but nothing happened. It was only a little box.

That put everyone on edge.

They built a small campfire near the entrance but did not go deeper inside. Rollo sent Mr. Slinkless into the cave to scout. The passage continued for some distance before splitting into multiple tunnels. Then, without warning, Mr. Slinkless vanished. Rollo could no longer see through him or feel him. He was simply gone.

Chloe and Scarlet took the first watch. From deep inside the cave, they heard dozens of small footsteps. The sounds came from everywhere: outside the cave, above them, below them and within the walls around them. The party decided to retreat into the pocket dimension for safety, bury the box in the snow outside and wait.

A few minutes after they entered, something struck the box. The dimension shook like an earthquake. Then it happened again, and again. They began throwing items out to buy themselves time. The shaking stopped briefly, then resumed.

Finally, they decided to throw out the wyrm heart.

Cael was completely against it, but he understood why it had to be done. They threw the heart out, and the shaking stopped. The party rested, though not well.

When they left the pocket dimension, they found themselves deep in the dark cave. Around the box lay dead bodies of pale, eyeless creatures with sharp teeth and claws. The outside of the box was scarred by gnawing and scratching.

Then they looked deeper into the darkness.

Hundreds of the creatures were turned toward them.

The party began backing away. In the cracks of the walls, the creatures moved with them. Every step the group took back, the creatures stepped forward. Somehow, the party escaped the cave.

Chloe donned the mask again and learned what they were.

They were called Vaurgûl, Ghouls of the Deep. They were not native to this mountain. They came from Khazural, from the Deeproots. They were cleaners of the deep places, creatures that ate anything: flesh, stone, metal and even one another. Killing them did not end them completely, because they were fungal beings. When one died, it released spores that would eventually create more.

The party refused to take the cave path.

Instead, they found another route down the mountain. It was more dangerous and more exposed, but it avoided the Vaurgûl. They climbed along cliffs and jumped across rocks, descending through rough terrain.

During the descent, they encountered two colossal elementals fighting over territory. The creatures hurled rocks at each other while the party ran through the chaos, weaving between impacts as quickly as they could. One elemental was killed and began to fall directly toward them. The party escaped by a narrow margin.

At last, they reached the foot of the mountain.

They found themselves in the salt pits, surrounded by great mounds of salt and still pools of brine. Within the pits and pools lay hundreds of bodies, perfectly preserved. Their belongings remained with them: backpacks, tools and weapons untouched by time.

The party wanted to take the safer path around the pools and avoid disturbing anything.

Cael had other ideas.

As he moved toward the far edge of the salt pools, he spotted a backpack and pulled it from the salt. The moment he grabbed it, a hand rose from the salt and seized his arm. A creature made of pure salt emerged, screaming, then drove a blade into his chest.

That is where Session 22 ended.

Session 23 · Jul 29, 2026

Au Revoir

Coming Soon

The party began the session still locked in combat with the Brine Saints. It did not take long for them to understand that this was not a fight they could win by standing their ground. The salt pits were filled with endless undead, and more seemed ready to rise from the brine and salt with every passing moment. Their only real chance was to break through and escape.

As they fought, they noticed mine shafts carved into the cliffs around them. The place was not only a salt field. It had once been a salt mine, with passages and tunnels leading deeper into the mountain.

During the battle, the clock around Scarlet’s neck began to tick. Moments later, Ulrich appeared and joined the fight. His arrival gave the party the support they needed, but the battle remained hard and drawn out. Together, they carved a path through the Brine Saints and pushed their way out of the salt pits, leaving the preserved bodies, equipment and possible treasures behind.

Once they were clear, Ulrich explained what kind of place they had escaped. The salt mines did not only contain salt. They hid gems and other valuable materials, which made them a tempting destination for expeditions. Ulrich had been there several times before with different groups. More often than not, he had returned alone.

The party continued downward and eventually reached an old mining settlement. The mountain weather had nearly erased it. The buildings were decrepit, stripped bare and close to collapse. They searched through what remained but found nothing of use. Whatever value the settlement had once held was long gone.

With no reason to stay, they continued their descent.

Further down the path, they came upon a rope bridge. For something built in such a harsh and forgotten place, it was surprisingly sturdy. The wooden beams were slick with moisture and cold, but the group crossed without trouble.

On the other side of the bridge stood a dark, warm cave.

It reminded them immediately of the cave they had encountered before. They knew what might be inside. None of them wanted to enter, but there was no other path forward. They decided to rest at the mouth of the cave before continuing, hoping to recover enough strength for whatever waited inside.

The rest did not last.

Scarlet and Rollo took the first watch and soon noticed a Vaurgûl standing deeper in the cave, watching them from the darkness. They woke the others. Chloe put on the Mask of Seidrkona and quickly understood the situation. They were surrounded. Vaurgûl moved through the walls, the ceiling and the floor like a river beneath the stone. There were thousands of them.

The party gathered their belongings and prepared to move.

Ulrich slowly stepped backward, trying to keep his attention on the cave. Then his head struck something soft behind him. He turned carefully, fear visible in his eyes, and swung his scythe on instinct. The blade cut through a Vaurgûl hanging above them, severing its head.

That was enough.

The surrounding Vaurgûl erupted into a frenzy. The party rushed out of the cave and saw the swarm fall upon the dead body of their own kind. The creatures tore into it in a mass of pale limbs, teeth and claws, climbing over one another to eat. Some spilled out into the cold snow beyond the cave and died almost instantly.

That gave the party an important piece of information.

The Vaurgûl could not survive the cold.

They started throwing snowballs into the mass of creatures. Each impact killed some of them, but the more Vaurgûl died, the more appeared. The swarm seemed endless. Killing them only drew more bodies into the chaos.

The group began to lose hope. The cave was the only way through, but going inside meant walking straight into a living tide of creatures.

Chloe searched Seidrkona’s knowledge for an answer. She learned that the Vaurgûl had a natural predator in Khazural called the Kravhul. These creatures fed on Vaurgûl and used the spores released by dead Vaurgûl to create lairs for their eggs. But looking at the numbers before them, it was clear no Kravhul were present here.

Chloe considered transforming into a Kravhul, but she had never seen one. Seidrkona had, but that knowledge was still incomplete to her. She could feel fragments of what the creature was, but not enough to take its form.

Then Ulrich suggested another approach. He cut his bedroll and proposed using it as a cloak or shield while Winry repeatedly chilled it with Prestidigitation. The idea was simple: carry cold with them into the cave and use it to keep the Vaurgûl away.

It was a good idea, but it gave Winry a better one.

She entered her pocket dimension and went straight to the ampules she had collected in Bharum-Drakhal. She found Component A and Component B, then mixed them together. The result was Eternal Frost, the same strange frost they had seen in Nifleheim during the final day of the festival, when the longboat had been built from the same material.

Winry strapped the Eternal Frost mixture around SUN-e’s hand, freezing a large portion of its body in the process. It worked. She gave Scarlet the remaining ampules in case the effect weakened and needed to be repeated.

Then the party entered the cave.

The effect was immediate. Moisture along the walls froze as they passed, forming icicles in their wake. The Vaurgûl vanished from sight. Even Chloe could no longer feel them nearby. For the first time, the way through the cave seemed possible.

They began the dangerous trek downward.

After about an hour, they reached a junction with four paths leading in different directions. Ulrich had been there before and knew that none of those paths were the correct way. The true path was straight down.

The party realized they were standing on some kind of tarp that covered the descent. They pulled it away without stopping to question why the Vaurgûl had not eaten it. Beneath it was a passage leading deeper into the throat of the mountain.

They descended for hours.

At last, they reached the end of the passage and entered an enormous cavern. The walls were too distant to see, but they could feel the scale of the space around them. Ulrich led them forward to a spiral path descending through the cavern. High above, a small opening in the ceiling allowed moonlight to spill down, carrying soft snowflakes into the darkness.

As they moved, Chloe noticed that Winry’s leg was getting worse.

Eventually, they came to a T-junction. The path to the left was wide and led into a deep unknown darkness. Winry recognized something familiar in it. It reminded her of the Deeproot paths in Khazural, with the same feeling and smell.

The path to the right was smaller. From it came a faint breeze and a weaker sulfur smell. That seemed to be the way out.

By then, the group also noticed something wrong with Chloe.

She was distraught and distant, as if she was no longer fully present with them. She began speaking in a language no one understood. Her feet no longer touched the ground, and when she moved, she left no trail behind her. She had kept the Mask of Seidrkona on for hours without rest, and it was overwhelming her.

Scarlet approached and touched Chloe’s hand.

Chloe struck her, sending Scarlet flying into the nearby wall.

Ulrich reacted quickly. With his scythe, he removed the mask from Chloe’s head. It fell to the ground, and Chloe began to cry. Once the mask was off, she immediately felt better. She explained that during the entire descent she had felt panic, pressure and helplessness, as if she was surrounded and unable to act. She had been overwhelmed by what the mask was showing her, but with it removed, she was herself again.

While they were deciding which path to take, the Eternal Frost began to fade.

It melted.

Ulrich immediately pushed the group toward the path on the right, and they ran.

The Vaurgûl began closing in from every direction. The party ran as fast as they could through the tunnel, with the swarm moving behind them and around them. Chloe, Rollo, Winry, Scarlet and Cael made it out.

Ulrich was last.

As he tried to step outside, he was swept to one side, then the other. He drew his scythe and began cutting through the creatures, killing dozens with each swing. But there were too many.

Scarlet tried to pull him free, but the swarm pushed her around like a ragdoll. The others managed to drag her back outside.

Ulrich fell to the ground on his chest, facing the party.

The last words they heard from him were simple.

“Au revoir.”

Then the Vaurgûl pulled him back into the cave, and he disappeared into the darkness with them.

That is where Session 23 ended.

Session 24 · Jul 29, 2026

A deal gone wrong

Coming Soon

Ulrich’s Disappearance

The party stood in stunned silence at the mouth of the cave. Ulrich had vanished in the span of a heartbeat. One moment he had been there. The next, he was gone. No one had truly understood what was happening until it was already over. There had been desperate movements, half-formed attempts to intervene and instinctive reactions born of panic rather than thought, but whatever had taken him had been far too fast.

The only trace left behind was a series of drag marks gouged into the cave floor. That was troubling. Vaurgûls did not drag prey away. They were scavengers, carrion-feeders. When they found something to kill, they descended upon it in a frenzy and tore it apart where it fell. So what exactly had taken Ulrich? No one had an answer.

Eventually, necessity won out over fear. With a kind of forced optimism that none of them fully believed, they reminded themselves of what they knew about the Imperators. An Imperator could only truly be slain by another Imperator. If the stories were true, Mortarion was not dead. Merely gone. Somewhere in the world, he would be reborn into a new life, wearing a new face and carrying a new name. Perhaps that was for the best. If Sarevok ever returned, he would have no idea where to begin looking.

Out of the Mountain

As the initial shock faded, the party finally turned their attention to their surroundings. The labyrinth beneath the mountain had ended at a forested hollow nestled against its base. Towering trees surrounded them on all sides, their branches swaying gently in the wind. Far beyond the treeline, barely visible through the haze, stood the weathered ruins of Sarthengar.

None of them knew how long they had spent navigating the twisting tunnels beneath the mountain. Hours. Maybe days. Time had lost all meaning underground. What mattered was that they had finally reached safety.

Without wasting time, Chloe began preparing a ritual that would allow them to travel through the forest and reach Twin Bridges as quickly as possible. Winry’s condition had been deteriorating for days, and every hour mattered. Unfortunately, adrenaline had been carrying Chloe for far longer than exhaustion should have allowed. The moment she began the ritual, her concentration fractured. The magic refused to take shape. Only then did she realize how utterly drained she was.

Looking around, she saw the same exhaustion reflected in every face. No one protested when the decision was made to rest. Rollo volunteered for the first watch. Once his shift ended, he shook Scarlet awake, mumbled something that vaguely resembled instructions and stumbled toward his bedroll. Scarlet never got up. Neither did anyone else. The entire party slept straight through until evening.

The Road to Twin Bridges

They awoke beneath a sky painted silver by moonlight. The forest was silent, the kind of silence found only in forgotten corners of the world, where civilization felt very far away. Scarlet immediately knelt beside Winry. One look was enough. The gangrene had spread. Winry’s skin burned with fever, her body trembled violently beneath her blankets and her eyes wandered without focus. She muttered nonsense beneath her breath, caught somewhere between reality and delirium.

For a moment, nobody spoke. Then Chloe stood, quickly shifted forms and began the ritual again. This time it worked. An hour later, the party emerged on the northern edge of the Needles. Relief swept through them. They had made it.

Keeping up the fastest pace Winry’s condition would allow, they followed the frozen shoreline south. The lake stretched endlessly beside them, its surface locked beneath thick ice. That was when they noticed the lights. Tiny glowing spheres drifted lazily across the frozen water. They danced and twirled above the ice as though caught in an invisible current, their pale radiance casting ghostly reflections across the lake.

Scarlet had heard stories. Everyone in Grimhold had. Old campfire tales whispered by travelers and hunters. Some claimed the lights were the souls of children who had died long ago. Others claimed they were spirits repeating their final moments. Scarlet had never known what to believe. Tonight, she simply watched them drift across the ice.

Soon after, the party reached the road and arrived at Twin Bridges. The moment they entered the settlement, finding a doctor became their only priority. Winry was quickly handed over to professional care. Then came the waiting. The operation would take hours. There was nothing they could do but hope.

Dorian, Servius and the Sunstone Question

Restless and unable to sit still, the party wandered through the camp while they waited. Cael found himself heading toward Dorian’s tent. The guilt still weighed heavily on him. Entering Dorian’s name into the cryptex had seemed like the right decision at the time, but that knowledge brought little comfort now. Every time he thought about it, he wondered whether another man’s death rested on his conscience.

When he arrived, he found the tent empty. A nearby soldier informed him that Servius had Dorian removed. That answer sent Cael hurrying toward Servius’ quarters, where he found Dorian. Or at least what remained of him. The corpse hung from a gallows alongside several others. Servius himself was absent from the camp, leaving his deputy in charge.

Still hoping to salvage something useful from the trip, Cael approached the deputy with what he considered a perfectly reasonable question: where could he find the Sunstone? Unfortunately, Sunstone happened to be one of the most infamous narcotics in Grimhold. The general’s reaction was immediate. Cael was thrown out before he could explain himself. Before being escorted away, he overheard soldiers discussing preparations for an upcoming military campaign. An attack was coming.

Scarlet’s Vision of Aurex

Elsewhere in the camp, Scarlet had her own concerns. She purchased a Soul Shard from an elderly merchant and immediately decided to put it to use. A small voice in the back of her mind had never fully stopped questioning the Imperators. Using her book, she focused on Aurex.

The vision that followed lasted only seconds. It was enough. She watched Sarevok enter Aurex’s home. She watched the confrontation unfold. And she watched Aurex die. There was no misunderstanding. No hidden context. Sarevok really had murdered him. Deliberately. Coldly. In the safety of his own home.

When the vision ended, Scarlet returned to the merchant’s stall. This time, she bought twelve more Soul Shards.

Winry Survives

The party reunited outside the medical tent later that evening. This time, they were greeted with good news. Winry had survived. The operation had been successful, though not without consequences. One of her legs would remain slightly shorter than the other, a permanent reminder of both the battle she had fought and the price she had paid to survive it.

For once, relief outweighed worry. Even Cael seemed lighter. In a rare moment of vulnerability, he presented Winry with a handmade gift he had crafted himself. It was far from perfect, the edges uneven and the workmanship rough, but that only made it more genuine. It was a small heart-shaped handicraft with amethyst set at its center. Winry accepted it with a smile.

Chloe and the Mask of Seidrkona

Knowing her friend was finally safe, Chloe allowed herself to focus on questions that had been lingering in her mind. She transformed into an owl and slipped away from camp. She flew until the sounds of civilization faded behind her, eventually settling in a quiet clearing hidden deep within the forest. There, beneath the stars, she reached for the Mask of Seidrkona.

Even now, placing it upon her face filled her with unease. The artifact never simply showed answers. It showed the truth. Her first question was simple: what were the lights above the lake?

The world dissolved around her. Suddenly she stood somewhere familiar and yet impossibly distant. Grimhold, long before the permafrost. The Second Age. The frozen lake was gone. In its place stretched open water that shimmered beneath sunlight. Beyond it stood Sarthengar in all its former glory. White and blue marble towers crowned with golden domes rose above the shoreline, their reflections dancing across the surface of the lake. For a brief moment, the city looked almost divine.

Then came the tragedy. A passenger vessel drifted into view. Something went wrong. Panic spread across the deck. The ship capsized, and the water swallowed everyone aboard. Adults. Families. Children. The vision shifted, and Chloe found herself among the spectral lights she had seen hovering over the frozen lake. Within each glowing orb, she could make out a face. Children. The youngest victims of the disaster. Their souls remained trapped, endlessly circling the place where their lives had ended, unable to move on from their final moments.

The vision faded. Yet another Grimhold mystery had been answered.

The Truth of the Needles

Chloe’s next question concerned the Needles. More specifically, why the Needles kept changing within her journal. Once again, reality melted away. A vast forest appeared before her. Not the dead and twisted Needles she knew, but something alive, ancient and wild. Creatures moved among the trees unlike anything she had ever seen before.

At the center of the forest stood a colossal tree. Chloe recognized it immediately. The same tree she had seen before. The tree the crows had guarded. Only now did she understand its significance.

The vision shifted again. She looked down and saw her own hand reaching toward the bark. The moment her fingers touched the tree, glowing blue runes spread outward from her skin. They flowed across the trunk like streams of light, wrapping around it in a gentle embrace. The entire forest seemed to breathe. Then the tree opened. From within emerged Thirion. Not summoned. Not created. Born from it.

A realization settled heavily in Chloe’s chest. The Needles was alive.

The vision ended, but one question still remained unanswered: Geri and Freki. No matter how many times she called for them, neither wolf responded. She could feel the forests, hear the whispers of nature and speak with ancient forces older than kingdoms, yet her two companions remained frustratingly absent. With an annoyed huff, she removed the mask and returned to camp.

Thorgma’s Tavern

The following evening found the party hungry, exhausted and desperately in need of something resembling normalcy. Their solution was obvious: Thorgma’s Tavern.

The establishment was overflowing with travelers, merchants, soldiers and adventurers. Laughter echoed from every corner, mugs slammed against tables, and music competed with conversation for dominance. Finding a seat proved difficult, but Thorgma somehow managed it anyway.

The party had barely settled in when Cael abruptly announced that he needed some air and disappeared. The excuse was terrible. Everyone knew it, but nobody cared enough to argue. They were too tired. Eventually, Cael returned and almost immediately asked to borrow ten silver pieces. That got everyone’s attention.

Questions followed. The answers were significantly worse. Apparently, a “friend” of Cael had offered to sell him something. Cael suspected it might be the Sunstone. Against their better judgment, the party followed him to the meeting point, but nobody was there. After waiting for some time, Scarlet and Chloe gave up and returned to the tavern. Rollo stayed behind, hidden. Someone clearly needed to supervise Cael.

The dealer never arrived. Eventually, Cael decided to leave. That was when he noticed something unusual: a trapdoor. Most people would have ignored it. Cael was not most people. Curiosity won immediately.

The Sunstone Theft

The hidden passage led into a storage room packed with barrels of ale. At first glance, there was nothing remarkable about it. Then Cael noticed a loose stone. Beneath it sat several bags filled with tiny yellow crystals. His eyes widened. Bingo.

Without a second thought, he grabbed the largest bag and ran. Winry was still recovering in her pocket dimension when Cael burst inside. Proudly, he revealed his discovery. Winry’s reaction was immediate. She confiscated a portion of the crystals for “research purposes.”

The situation became significantly less amusing when she examined the bag itself. The enchantments woven into it were obvious. The bag was magical. Both of them froze, then panic set in. A magical container meant someone would eventually notice it was missing, and neither of them wanted to be present when that happened.

Together, they hastily devised a plan. Winry turned Cael invisible, and Cael returned the bag. The mission was flawless. Almost. In all the chaos, both of them overlooked one important detail. They had returned the bag, not the contents. An entire kilogram of Sunstone remained safely inside Winry’s possession.

Rollo’s Smoke Performance

Back at the tavern, Rollo had become the evening’s main attraction. After acquiring some tobacco from Thorgma, he began creating elaborate shapes and scenes from enchanted smoke. Crowds gathered around him. Tiny elemental warriors fought dramatic battles in midair. A serpent consumed a golden ring. A massive sailing vessel drifted through invisible oceans above the tables. Every new creation drew louder cheers than the last.

Scarlet quickly recognized an opportunity. Before long, she was collecting donations from impressed spectators. Then she joined the performance herself. When one particularly rude patron shouted something disrespectful in her direction, she responded the only way Scarlet knew how. She tossed an apple into the air, and before it reached its target, an arrow flew from her bow. The shot struck perfectly. Apple and arrow buried themselves in the supporting pillar mere inches from the man’s head.

Silence swept across the room, then the tavern erupted. The crowd loved it. For a brief moment, the entire room felt invincible.

That feeling lasted until Cael returned. His news quickly dampened the mood. There was a good chance they had stumbled into something dangerous. Very dangerous. Fortunately, Thorgma took pity on them and gave the group a place to sleep in one of her storage rooms. Before turning in for the night, they agreed to meet with Winry the following morning. Then, hidden in Winry’s pocket dimension, Cael would explain everything.

The Morning After

The following morning began exactly as one might expect after an evening spent celebrating questionable decisions. Cael woke with a pounding headache. Chloe looked a little better. The party slowly gathered in Winry’s tent, each carrying their own degree of exhaustion.

Winry, meanwhile, appeared to be doing remarkably well. In fact, she had already built something. Again. The moment they entered her pocket dimension, she proudly unveiled a tiny winged construct that buzzed through the air with surprising enthusiasm. The little machine darted around SUN-e, carefully tending to damaged components and repairing minor injuries wherever it found them.

Its existence raised several questions. The answer to all of them was Sunstone. Specifically, the Sunstone Cael had stolen the previous night.

Inside the safety of the pocket dimension, Cael and Winry finally explained the entire story to the rest of the group. The hidden room. The crystals. The enchanted bag. The accidental theft of an amount of narcotics large enough to cause serious problems for everyone involved. As if that were not enough, Winry revealed another troubling detail. Several strangers had entered her tent during the night. They had searched the area for something before eventually leaving empty-handed. Nobody needed to guess what they had been looking for.

The conversation quickly escalated into an argument. Voices rose. Accusations were thrown around. At some point, someone knocked over part of Winry’s workspace. Golden dust scattered into the air. Nobody thought much of it until they inhaled it.

Every single person present accidentally snorted powdered Sunstone. Everyone except Cael. For reasons known only to fate, he remained the sole sober member of the party. The next hour was memorable for all the wrong reasons.

Eventually, the collective high began to fade. One by one, reality returned. The party emerged from the pocket dimension and stepped back into the camp.

The Nomad Camp Moves

Outside, they found the settlement buzzing with unusual activity. A massive caravan stretched across the road, wagons and travelers forming a seemingly endless procession. Scarlet and Chloe immediately recognized one of the figures overseeing the migration: Boyar Lyskan, leader of the Nomad Camp.

They approached him and quickly learned the reason for the caravan’s presence. The Nomad Camp was relocating permanently. Its people were moving to the place where the party had first encountered them, near the outskirts of the Needles. The decision had not been made lightly.

War was coming.

The negotiations between Servius and Jarl Barl Grimwulf had failed. Neither side had been willing to bend. Neither side had been willing to listen. Now thousands of people were preparing for the consequences. The mood in camp darkened considerably after that.

Soul Shards and Final Visions

Back inside Winry’s pocket dimension, Scarlet found herself unable to shake a growing sense of dread. What if Servius was dead? The Soul Shards offered a way to know for certain. She activated one and focused on Servius. Nothing happened. Relief washed over the room. To be safe, they checked on Jarl Barl as well. The result was much the same.

Scarlet and Chloe then agreed to check on Edward. The atmosphere shifted immediately. A Soul Shard was activated, and the vision that followed was unlike any they had seen before.

The Needles appeared before them, a land of dead trees and lingering curses. Amidst the withered forest stood Thirion, haunted and still. Across from him stood Edward. For a moment, neither moved. Then, with quiet dignity, they bowed to one another. Not as strangers. Not as enemies. As equals. As two souls who understood exactly what this moment meant.

The silence that followed felt sacred. Then Edward smiled and began to disappear. His body unraveled into thousands upon thousands of flower petals, each one carried away by an unseen wind. The petals drifted across the vision like falling blossoms in spring. For a brief moment, they filled the entire world.

Then came his voice. It echoed through the pocket dimension long after his form had vanished.

“My mission is complete. I am going home.”

Scarlet Nightshade 7

Scarlet Nightshade

Ferryman Ranger/Rogue

ChangelingNeutralThe Lost Child

Overview

Scarlet is a changeling whose existence has been defined by the shadows of others and the masks she was forced to wear. Stolen as a child by the Guild of Hollow-Eyes, she spent years in a brutal crucible of deception, trained to suppress her true self and become anyone or anything her masters demanded. Following a desperate escape, she sought refuge on a quiet farm, where she assumed the identity of the late Zoe. Crucially, the real Zoe had been her best friend, a bond that made the masquerade both an act of desperate survival and a poignant tribute to a lost connection. With the silent protection of a mother who saw through her artifice, she lived in a fragile equilibrium, burdened by the weight of her stolen life and the lingering suspicion of Zoe’s sister, Chloe. Yet, the masks could not hold forever. After revealing herself as Scarlet, she finally shed the borrowed skin of Zoe to embrace her true form. No longer hiding behind the expectations of others, she now walks the world as she truly is, navigating the space between the person she was forced to be and the individual she is finally becoming.

Backstory

Before the shadows of the Guild of Hollow-Eyes claimed her, she lived a life filled with the boisterous energy of a bustling tavern in Nifleheim, which was owned by her parents and two older brothers. Growing up amidst the constant flow of travelers, rowdy patrons, and whispered secrets, she learned to read people and blend into the background long before she knew what she truly was. This relative innocence was shattered when the Guild identified her potential as a changeling and stole her away, subjecting her to a rigorous and soul-crushing regimen that forced her to suppress her identity and master the art of perfect imitation. It was only after she finally managed to escape the Guild's clutches that she crossed paths with Zoe. Zoe became her dearest friend, the first person who truly saw her and accepted her for who she was. When tragedy struck and Zoe was lost, she made a desperate, fateful decision: to seek out the life Zoe had once described to her. She assumed Zoe’s identity, finding solace in the warmth of a family that was never hers. Her life became a delicate performance, sustained by the secret support of a mother who understood the truth and shielded her from the suspicion of Zoe’s sister, Chloe. As she navigated the quiet rhythms of farm life, she maintained the connection to Chloe through letters, a ritual that kept the memory of her friend alive while slowly weaving her own grief into a story of survival. Yet, the weight of the masquerade grew unbearable. The inevitable confrontation with her past and the persistent questions from Chloe finally shattered the illusion. Choosing authenticity over safety, she revealed herself as Scarlet. Now, having shed the stolen face of Zoe and fully embraced her true changeling form, she has embarked on a new mission: to atone for the sins she was forced to commit while under the Guild's thumb. Her ultimate goal is to infiltrate and seize control of the Guild of Hollow-Eyes, not to continue their corruption, but to dismantle their current structure entirely and reform their way of operating from the inside out. No longer hiding in the shadows, she steps forward to claim both her true identity and her destiny as a force of radical change. As she steps forward to claim her destiny, she has also discovered the truth of her bloodline: she is a descendant of the royal lineage of Aurellian, a revelation that adds a weight of ancient duty to her quest for change.

Personality

  • Scarlet is deeply reserved and possesses a sharp, analytical mind that is always scanning her surroundings for threats or exits, a remnant of her training in the Guild of Hollow-Eyes. While she can be cold and guarded, she carries herself with a newfound, quiet dignity inherited from her royal bloodline. She is observant, patient, and intensely focused on her long-term objectives. She believes that no one is beyond salvation, not even the members of the guild. She is committed to atoning for her past sins by dismantling the corruption within the Guild of Hollow-Eyes and rebuilding it into an organization that acts with purpose rather than malice.
  • She is driven by a fierce need to protect Chloe, who remains the primary anchor to her past and the future, a person she is most determined to shield from the dangers of the world. Furthermore, she feels an inexplicable and profound connection to the Imperator of Death; after a haunting vision, she feels an unwavering, mysterious urge to protect him, seeing him as a figure central to her path.
  • Her long history of deception makes it incredibly difficult for her to trust others, leading her to keep everyone at a distance. She struggles with impulsivity; she is prone to reacting before she thinks, often reaching for her weapon at the first sign of trouble rather than assessing the situation. This tendency to act first and reflect later frequently lands her in dangerous situations that she might otherwise avoid.

Having finally shed the borrowed skin of Zoe, Scarlet now exists openly in her true changeling form. She is a figure of striking, ethereal beauty. Her skin is pale and smooth, appearing almost porcelain-like. Her most defining feature is her hair, a cascade of long, straight, stark-white locks that fall down her back, providing a sharp, elegant contrast to her complexion. Her eyes are a piercing, vivid shade of violet. While they still possess the changeling ability to shift, they seem to settle most often into this deep, luminous purple, which catches the light with an otherworldly intensity. While she no longer wears the face of a farmhand, she still retains echoes of that life in her attire, favoring practical, well-worn travel clothes that offer both comfort and mobility. Despite her humble clothing, the way she carries herself has shifted entirely. She moves with a deliberate, poised grace, a subtle, natural regality that hints at her true royal lineage, creating a striking presence that commands attention wherever she goes.

Core Stats

STR 8 -1
DEX 18 +4
CON 14 +2
INT 12 +1
WIS 20 +5
CHA 14 +2

Saving Throws

Strength+2Dexterity+7Constitution+2Intelligence+1Wisdom+8Charisma+2

Skills (Proficiency Bonus +3)

Acrobatics+4Animal Handling+8Arcana+1Athletics-1Deception+5History+1Insight+8Intimidation+2Investigation+4Medicine+5Nature+1Perception+8Performance+2Persuasion+5Religion+1Sleight of Hand+7Stealth+7Survival+5
Winry Kabruhn 7

Winry Kabruhn

Armorer Artificer

GnomeNeutralThe Inventor

Overview

Winry Kabruhn is a Stone Gnome Artificer (Armorer) born in Baraz-Darak-Zulfbar, the Golden Vein of Khazural. She was apprenticed at a young age to the renowned armor-smith Durnik Redhammer, who became the true father figure in her life. Gifted but reckless, Winry became known for her experimental inventions, explosions, and willingness to push the limits of traditional craftsmanship. Her greatest creation was SUN-E (Steelforged Unyielding Navigation Exoframe), a magical suit of powered armor built around an ancient arcane relic. When Durnik mysteriously disappeared and her armor was found covered in blood, suspicion fell on Winry. She fled Khazural with SUN-E, determined to uncover the truth, clear her name, and one day return as a respected Stone-named Armorer of Khazural.

Backstory

Winry Kabruhn was born in Baraz-Darak-Zulfbar, where she cared little for her family name, finding her true home in the forge of Durnik Redhammer. Under his harsh but fair mentorship, she learned that failure was simply another step toward mastery. While other apprentices feared making mistakes, Winry constantly experimented with dangerous ideas, earning a reputation for explosions and reckless inventions. Durnik saw potential where others saw disaster, encouraging her creativity despite the chaos it caused.

She grew up alongside fellow apprentices, forming friendships and rivalries through endless competitions of craftsmanship. Although her inventions sometimes humiliated her, they occasionally succeeded spectacularly, earning the reluctant respect of her peers. Proud of her surname, Kabruhn—meaning "kaboom" or "explosion"—she embraced it as proof that she was born to shake the stone itself.

By the age of twenty-nine, Winry completed her masterpiece: SUN-E, a magically powered suit of armor fueled by a mysterious green-glowing relic discovered within Zulfbar's ancient vaults. One night she returned to the forge to find it in ruins. Her armor stood stained with blood, Durnik's personal hammer charm lay abandoned on the floor, and the master himself had vanished. Rumors quickly blamed Winry for the incident. Knowing no one would believe her innocence, she fled Khazural with SUN-E.

Now she wanders the world claiming she is merely field-testing her inventions, while secretly searching for clues about Durnik's disappearance. Her greatest goals are to prove her innocence, honor her master's teachings, and earn the Stone-name that will restore her honor.

Personality

  • Winry is an engineer before she is an adventurer. She approaches nearly every obstacle as something that can be repaired, redesigned, or improved. Rather than becoming frustrated when something fails, she becomes excited because failure teaches her how things work. She is naturally optimistic, persistent, and endlessly curious, often becoming so absorbed in her projects that she forgets practical needs like food, sleep, or personal safety.
  • She speaks rapidly when discussing inventions, often assuming everyone understands complicated engineering concepts. She treats SUN-E as a trusted partner, affectionately calling the armor "Sunny," and frequently talks to it. Winry loves practical jokes, carries failed prototypes in the hope they will work someday, and keeps notebooks filled with sketches, ideas, and observations about both machines and people. She is fiercely protective of her creations, but genuinely happy when someone appreciates her work.
  • Her core beliefs are simple: build things that help people, improve instead of replace, learn from every failure, protect friends, and seek to understand magic rather than fear it. Crafting is a form of meditation to her, and every invention is treated as a unique creation made with care.

Winry is a young Stone Gnome with dark stone-grey skin, large pointed ears, and warm brown eyes. Her dark hair is tied into a messy bun with loose strands framing her face, while a copper-colored streak runs through her bangs. A pair of brass engineering goggles rests on top of her head.

She wears a practical red work shirt beneath heavy leather harnesses and tool belts, with a reinforced mechanical shoulder pauldron engraved with a gear motif. Thick leather gloves and rugged work clothes show that she spends more time at the forge than in noble halls. Numerous tools—including large wrenches, hammers, and other smithing implements—hang from her belt, always within easy reach. Small gold earrings adorn her ears, and her clothing is worn, functional, and stained from constant work around metal, machinery, and the forge. The overall impression is that of an inventive engineer who is always prepared to repair, improve, or build something at a moment's notice.

Core Stats

STR 11 +0
DEX 14 +2
CON 14 +2
INT 16 +3
WIS 13 +1
CHA 12 +1

Saving Throws

Strength+0Dexterity+2Constitution+5Intelligence+6Wisdom+1Charisma+1

Skills (Proficiency Bonus +3)

Acrobatics+2Animal Handling+1Arcana+3Athletics+0Deception+1History+3Insight+1Intimidation+1Investigation+6Medicine+1Nature+3Perception+4Performance+1Persuasion+4Religion+3Sleight of Hand+5Stealth+2Survival+1
Rollo Tomassi 7

Rollo Tomassi

Arcane Trickster Rogue

Wood ElfNeutral

Overview

Rollo Tomassi is a quiet, highly controlled infiltrator who treats magic as another instrument of the trade. He combines the patience of a wilderness guide, the instincts of a thief, and the misdirection of a practiced performer. He is drawn to impossible jobs, guarded vaults, and prized artefacts—not because wealth brings him happiness, but because ambition gives him direction. Beneath his composed exterior, Rollo is profoundly disconnected from ordinary emotion. He understands people well enough to imitate them, persuade them, and anticipate their reactions, but he rarely feels what they feel. In recent years, that inner stillness has been interrupted by violent bursts of contradictory emotion and by a mocking voice that seems to know his every thought. Rollo suspects these disturbances are connected to something older and darker within him: the possibility that he is an Imperator, carrying a fragment of Sarevok.

Backstory

Rollo came of age far from settled lands. His home was wherever he chose to spread his bedroll, among pristine forests, forgotten streams, overgrown ruins, and the remnants of halls once walked by giants. He learned to survive by observing the land, reading tracks, finding safe passage, and remaining unnoticed. From time to time, he guided friendly nature priests, who taught him the first principles of sensing and directing the magic woven through the natural world. His childhood ended when a royal levy burned his woodland hamlet during a crackdown on supposed smugglers sheltering dissidents. Rollo survived by hiding in a root cellar. When he emerged, he found only ash, silence, and the remains of a life that no longer existed. He was discovered by Serit and Vaela Vex, two itinerant master con artists travelling with a nomadic caravan. They took him in and taught him how to survive among people as he had once survived in the wilderness. From them, he learned performance, sleight of hand, stealth, lockpicking, deception, and the careful study of human weakness. Rollo proved exceptionally talented. Audiences loved him, marks trusted him, and guards often remembered precisely the person he had pretended to be. To Rollo, however, performance brought no joy. It was simply a useful act—a means to an end. It also gave him a way to conceal how different he was. He could reproduce warmth, concern, grief, humour, and affection without truly experiencing them. Serit and Vaela eventually vanished in the middle of a job, leaving behind only a half-burned ledger and a trail of false names. As a reckless youth, Rollo and several companions broke into a wizard’s chamber. During the intrusion, he drank a series of unidentified potions. One transformed him into a mouse, another stretched his legs into a grotesque shape, and a final draught restored his elven body. The experience left more behind than embarrassment. Afterward, Rollo could hear the faint hum of the Weave and instinctively reach into it. His first magic appeared through thought and imitation. He noticed patterns that others overlooked and found that, with enough focus, he could make certain ideas real. He entertained himself by producing a flame in his palm. While watching it burn, there was no past and no future in his mind—only fire. In time, he learned to shape minor elemental forces, weave illusions, and bend perception. He did not consider himself a scholar like a wizard or a creature of raw inherited power like a sorcerer. Magic was simply another skill: something observed, practised, and refined until it obeyed. The transformation also left him with traces of a mouse’s instincts. His sense of smell became unusually sharp, and he developed an almost animal ability to detect predators and danger. Rollo often claims that he can smell trouble before it arrives. Eventually, he joined a thieves’ guild and trained under Maeric Nightglass, a meticulous planner and master vault-breaker. Maeric refined Rollo’s talents and taught him how to prepare for elaborate infiltrations, defeat layered security, and escape from places designed to admit no one. Their partnership ended during a high-risk theft, when Maeric betrayed Rollo to Sarevok and abandoned him to cover his own escape. Sarevok inflicted a mortal wound upon Rollo, yet somehow he survived. Even now, he does not know how. It seemed that someone wanted him to live—but was it Sarevok himself, keeping Rollo alive only so he could toy with him further? Rollo survived because of his familiar. In one form, it slipped a ring key through the bars of his cell; in another, it used a strand of silk to release a concealed latch. The familiar now most often appears beside him as Mr. Slinkels, a pale weasel wearing a small collar and charm. Whether perched nearby or hidden in a crack in the wall, Mr. Slinkels serves as scout, accomplice, and perhaps the closest thing Rollo has to a constant companion. After the betrayal, Rollo devoted himself to the impossible job: entering places no thief should be able to enter and taking objects believed to be untouchable. Each prize gives him another goal, another puzzle, and another temporary reason to keep moving. Then the emotional bursts began. They arrived without warning and never made sense. Joy came tangled with grief; anger arrived beside serenity. The feelings erupted all at once and vanished just as quickly, leaving Rollo composed and distant once more. He concealed them through the same performance skills that had hidden his emotional emptiness for years. “I’m a well-controlled psychopath,” he thought to himself. The disturbances worsened when he first heard the voice. It seemed to come from every direction, taunting him, mocking him, and judging thoughts he had never spoken aloud. “I see all reason has abandoned the premises. How can you live like this—like a worm, a puppet steered by others?” Rollo did not panic. He was resigned, but intrigued. He began to suspect that the voice and the emotional eruptions did not belong entirely to him. They may be fragments of another will, another life, or another soul pressing against his own. Somewhere along the way, he learned the word Imperator. He came to believe that he might carry a fragment of Sarevok—an inheritance not of blood alone, but of memory, impulse, and violent purpose. He does not yet know whether the presence is awakening, manipulating him, or simply revealing what has always been there. For now, Rollo continues to work, steal, observe, and maintain his balance. The voice watches. The bursts return. The next impossible prize waits behind another locked door.

Personality

  • Rollo is stoic, observant, patient, and difficult to disturb. He can spend days alone without discomfort, simply watching his surroundings and allowing his mind to become still. This detachment has helped him develop exceptional control over his body, attention, and reactions. He understands empathy intellectually but does not naturally experience it. He knows what people are likely to feel, what they expect him to feel, and what expression or response will reassure them. His ability to perform emotion makes him charming when necessary and nearly unreadable when he chooses silence. Rollo does not believe the world is fair. Events happen, systems evolve, people act, and consequences follow. Rather than searching for justice in every outcome, he looks for balance. He tries to keep both himself and the world from tipping too far in any direction, while accepting that perfect balance is impossible. To him, the effort to restore it matters more than ever reaching it. Despite his emotional distance, something within him consistently guides him toward actions that could be described as good. He may not care in the conventional sense, yet he often chooses restraint, loyalty, or protection when cruelty would be easier. He does not fully understand this instinct and does not romanticise it. Ambition gives structure to his life. Gold, artefacts, guarded chambers, and impossible heists do not make him happy, but pursuing them keeps him occupied. A difficult target gives him focus; a perfect plan gives him temporary peace. His recent emotional episodes are the greatest threat to his control. Because the emotions appear in contradictory bundles, he cannot easily identify or process them. Once they pass, he returns to his usual stoicism, often treating the episode as an inconvenience to be studied rather than a crisis to be feared. The voice in his mind does not terrify him as much as it fascinates him. He listens without obeying, observes without trusting, and waits to understand what it wants. His greatest fear may not be losing control, but discovering that the voice understands him better than he understands himself.

Rollo is a lean, pale wood elf with sharp but restrained features and a calm, unreadable expression. His wet, light-grey hair falls loosely across his forehead and frames a face that appears younger than the weariness in his eyes. His gaze is steady and analytical, as though he is always measuring distances, exits, motives, and hidden dangers. He dresses in layered black clothing suited to rain, darkness, and quiet movement. A deep hood shadows his face, while a long textured cloak covers fitted leather armour and reinforced sleeves. Straps cross his chest, securing tools and equipment close to his body. His clothing is practical but carefully maintained, balancing the appearance of a traveller, a criminal, and someone who prefers not to be remembered clearly. A narrow dagger hangs at his hip, placed for a quick and economical draw. Small chains, pouches, lockpicks, and concealed tools are distributed around his belt. Around his neck hangs an omen-bone charm ending in a small skull—a quiet symbol whose meaning he rarely explains. Rollo often carries a worn map of underground passages marked with a small, heavy X. The map may indicate a vault, a hidden route, a forgotten ruin, or simply the next problem he intends to solve. He handles it with the care other people might reserve for a treasured letter. Mr. Slinkels, his pale weasel familiar, is frequently close by. The creature wears a dark collar with a small triangular charm and watches the world with the same alert stillness as its master. Rollo’s overall presence is subdued but unsettling. He does not look openly threatening, yet everything about him suggests preparation: the hood, the hidden blade, the map, the measured posture, and the familiar keeping watch. He resembles a man who has already found the way inside and is merely waiting for everyone else to look away.

Core Stats

STR 12 +1
DEX 19 +4
CON 17 +3
INT 19 +4
WIS 14 +2
CHA 16 +3

Saving Throws

Strength+1Dexterity+7Constitution+3Intelligence+7Wisdom+2Charisma+3

Skills (Proficiency Bonus +3)

Acrobatics+7Animal Handling+2Arcana+4Athletics+1Deception+6History+4Insight+2Intimidation+3Investigation+7Medicine+2Nature+4Perception+5Performance+3Persuasion+3Religion+4Sleight of Hand+7Stealth+7Survival+5
Chloe Riverrun 7

Chloe Riverrun

Circle of Resonance Druid

SeidrGoodSeidrkona

Overview

Chloe is a fairy who has always been deeply connected to nature, life, and the small wonders hidden in the world around her. She was born exactly one minute before her twin sister, Zoe - a fact she frequently used as proof that she was the "older and wiser" one, even if Zoe never let her get away with saying it for too long. The two of them could not have been more different, yet that contrast was precisely what made their bond unbreakable. Zoe was fire - bold, fearless, outspoken, and always the first to step forward. Chloe was water - gentle, thoughtful, emotional, and keenly aware of the quiet things others overlooked. From a young age, Chloe possessed an instinctive connection to living things. She could never turn away from suffering, whether it was an injured animal, a dying plant, or a person in need. She routinely acted with her heart before thinking things through, a trait that occasionally steered her into trouble, but one she never regretted. For most of her life, she believed she lacked Zoe’s courage, never realizing that her own bravery simply wore a different face. She did not fight with raw strength or fearlessness; she fought with kindness, patience, and an unwavering belief that every life mattered. Chloe grew up on a small farm at the edge of a ancient forest, cradled by a loving family. Her mother, Eminna, taught her the secrets of plants, healing, and the power of patience, while her father, Nicklai, showed her how to read animal behavior and respect all living creatures. She was raised to believe that nature was not a force to be conquered, but a community to live alongside. Her childhood was woven from simple, magical moments: stories told by candlelight, the scent of drying herbs filling the air, and countless hours exploring the woods with Zoe. In her eyes, the world was a collection of small miracles waiting to be noticed. To Chloe, Zoe was always more than a sister. She was her best friend, her role model, and the anchor who understood her without words. Chloe often looked at Zoe and saw everything she wished she could be, never realizing that she was never meant to become her sister. She only needed to discover her own way to shine.

Backstory

The first major turning point in Chloe’s life was leaving the farm to study at The Vigil, where she immersed herself in the deeper mysteries of botany, magic, and natural lore. While she was thrilled by the opportunity to gain knowledge and bring something valuable back to her family, leaving home proved harder than she had anticipated. For the first time, she had to step away from the safety and comfort of everything she had ever known. She stayed connected to her family through letters, especially those exchanged with Zoe. Those letters became her lifeline - a constant reminder that no matter how far she drifted, a home was waiting for her. During this time, Chloe slowly learned how to stand on her own feet. She remained the hopeful, curious soul she had always been, but she began to understand that the world outside was far more complicated than the bedtime stories of her youth.

The shattering turning point in Chloe’s life came when the illusion broke and she learned the truth: Zoe was dead. For Chloe, it was not simply the loss of a sibling. She lost the person who had walked beside her since birth, the one who could read her soul with a single glance. Zoe had been her courage when her own failed her, and losing her felt like losing a part of her own identity. What fractured her heart even deeper was the discovery that her mother have known the truth but chose to hide it from her. Chloe began to question everything. Was she truly too fragile? Too naive? Too childish for her own family to trust her with the grief? She was haunted by the thought that no one had allowed her to stand beside her family when they needed her most. That revelation shattered the carefree girl Chloe had been, but it did not destroy the core of who she was.

Through the trials that followed, Chloe began to forge a new identity. Every battle, every loss, and every soul she encountered left its mark. She was no longer the girl who believed every problem could be mended simply by having a good heart; she learned firsthand that some wounds run too deep for simple kindness to cure. And yet, she refused to stop trying. Her encounters with cursed creatures, broken people, and forgotten, decaying places taught her that the world was rarely divided into simple categories of good and evil. She learned to look deeper, to sit with pain, and to seek the underlying reasons behind a monster's or a man's actions rather than passing immediate judgment. Her kindness evolved from an instinct into a conscious choice. But with that maturity came a lingering fear. Having lost Zoe, Chloe became fiercely protective, cautious, and hyper-aware of the dangers lurking in the shadows. She grew more serious, carrying the heavy weight of her companions' safety on her shoulders. The girl who once believed that hope alone could fix the world came to realize that sometimes, the world cannot be saved without sacrifice. But even knowing the cost, she refused to close her heart.

When Chloe accepted the call of the Seidrkona, it was not a mere inheritance of a title; it was a profound, cosmic rewriting of her very biology. Accepting the mantle changed Chloe’s entire being. She was no longer a fairy. She became a Seidr. Her wings - the final relics of the carefree world she once inhabited - withered and disappeared. In their place, magnificent stag horns crowned her head, and the wild world began to manifest directly through her flesh. Vibrant flora and ivy wove through her hair and cascaded across her body. Her eyes ignited with a brilliant, luminous green glow, mirroring the ancient runes that burned across her skin. These runes are not mere markings; they are a living archive, carrying the raw knowledge, history, and memory of the Seidr lineage. Through this mystical bond, Chloe was granted an innate, absolute understanding of the natural world's hidden truths. She no longer needs to study the secrets of nature; she simply knows them. She feels where every root untangles, understands the origin of every seed, and senses the delicate, invisible strings that balance all living things. When she places the stag-skull mask upon her face, the transformation deepens into its absolute form. Her stature grows taller, her skin shifts to a deep, twilight blue, and her hair darkens into long, striking dreadlocks as ancient runes flare across her skin. This form mirrors the exact, mysterious figure of the Seidrkona she witnessed before accepting the role - a presence that once felt utterly alien, yet strangely familiar, as if Chloe had been walking toward this specific altered reflection her entire life. The mask is not a disguise, but a conduit to primeval forces, awakening a sleeping giant that had always lived within her. Becoming a Seidr did not erase the girl Chloe used to be. The gentle fairy who planted seeds and found beauty in the smallest crevices is still alive beneath the runes. The difference is that now, she wields the ancient wisdom and terrifying power required to protect those fragile things on a grand scale.

Chloe is no longer the wide-eyed fairy who runs blindly toward every cry for help. The scars of her journey have made her guarded, deliberate, and acutely aware of the cruelty woven into existence. But she remains fundamentally kind. She will still throw herself between danger and the defenseless. She will still choose to understand a monster before she strikes it down. She will still see potential for life where others see nothing but ashes and ruin. The difference is that she no longer carries the burden of trying to save everything. Her greatest strength is no longer the naive hope that everything will turn out fine, but the sober realization that things might not be okay - and choosing to stand and fight for them anyway. Chloe was once a fairy who protected small pieces of the woods. Now, as the Seidrkona, she carries the memory, the sorrow, and the sacred responsibility of protecting the world itself. She is the life that comes after a harsh winter, the pale flower that forces its way through cracked stone, and the quiet light that refuses to go out, even when the dark is absolute.

Personality

  • Chloe acts entirely on raw empathy. She is the person who will run toward a snapping, wounded predator without a second thought, prioritizing saving a life over her own safety. After years of believing she was too naive or fragile because her family shielded her from harsh realities, becoming a Seidr made her realize that her softness was never a weakness. It was her greatest strength.
  • Haunted by tragic loss, she carries a heavy weight on her shoulders. She is hyper-vigilant and quietly terrified of losing anyone else she holds dear. While usually as gentle as water, extreme fear for her friends can cause her to completely lose control, unlocking a volatile, primal side of nature (such as her wild shape into a massive polar bear). She is acutely aware of how cruel the world can be, but her kindness is a fierce, conscious choice rather than naive innocence.

Chloe retains her striking, cascading red hair and a dusting of youthful freckles across her face. However, following her transformation, the childhood white streak is gone, absorbed into her new, primal nature. A pair of magnificent stag horns crown her head, a permanent symbol of her bond with the wild and the sovereign forest. Her fiery hair and body are constantly entwined with living vines, leaves, and delicate blossoms. This flora reacts directly to her emotions, wilting when she is gripped by grief and blooming wildly when her heart lifts. Her eyes ignite with a brilliant, luminous emerald light. They mirror the ancient Seidr runes etched across her skin, which pulse with a vibrant green glow, carrying the collective memory and history of nature. Tucked safely behind her ear is a unique, web-like birthmark from a childhood spider bite, the very first omen of her destined power. She has grown taller and more statuesque, but her original fairy wings have withered and disappeared, completely replaced by her deep, grounded connection to the earth.

Core Stats

STR 10 +0
DEX 12 +1
CON 15 +2
INT 13 +1
WIS 20 +5
CHA 13 +1

Saving Throws

Strength+0Dexterity+1Constitution+2Intelligence+4Wisdom+8Charisma+1

Skills (Proficiency Bonus +3)

Acrobatics+1Animal Handling+8Arcana+4Athletics+0Deception+1History+1Insight+8Intimidation+1Investigation+1Medicine+5Nature+4Perception+5Performance+1Persuasion+1Religion+1Sleight of Hand+1Stealth+1Survival+8
Cael Thorne 7

Cael Thorne

Battle Master Figher

HumanNeutralThe Problem

Overview

Cael Thorne is a wandering fighter forged by loss, guided by whispers, and driven by a relentless need for vengeance. Once a blacksmith’s apprentice in the brutal city of Morden, he now walks a darker path, hunting those who hide behind power, coin, and cruelty. He is not a hero, nor does he claim to be. But where justice fails, Cael answers.

Backstory

Born into a relic-hunting family tied to the Gravetide Company, Cael’s life fractured at thirteen when his parents vanished during an expedition into the Breathless Reach, a place where the world itself seems broken. On the night of their disappearance, something in Cael awakened. Fever took him, and with it came voices, whispers of the dead, echoes of ancient knowledge, and fragments of something far older than memory. Orphaned and alone, he was taken in by Harrek Ironfall, a blacksmith in Morden. Harrek gave him structure, purpose, and a place to belong. There, Cael learned the forge, and the blade. That life ended when Harrek was murdered by Blackram mercenaries. No justice came. So Cael made his own. Guided by the same voices that haunted him as a child, he hunted down six men and killed them, precise, controlled, and without mercy. That night changed everything. He left the Furnace Coil Consortium behind and stepped into a life of solitude and blood-soaked purpose. Now, he wanders. The voices still follow. They guide him toward those who deserve punishment, toward rot hidden beneath the surface of the world. He listens… because part of him believes they’re right.

Personality

  • Cael is quiet, observant, and emotionally guarded. He speaks little, but when he does, it’s direct and often unsettlingly honest. He carries guilt like armor, heavy, ever-present, but protective in its own way. He believes in vengeance, not blindly, but as a necessary force in a world where justice often fails. Despite this, he is not needlessly cruel. He does not harm the innocent. In his mind, there is a line, and he fights to stay on the right side of it. That said, Cael is far from composed all the time.
  • He makes questionable decisions with absolute confidence (especially involving suspicious items, trapdoors, or illegal substances).
  • He has a habit of touching things he absolutely should not touch. His social instincts are… lacking. Asking about Sunstone in a military camp seemed perfectly reasonable at the time. He shows unexpected softness in rare moments, like crafting a crude, heartfelt gift for a friend. The voices in his head are his constant companions. They guide him, warn him, and sometimes push him, but never toward harming the innocent. Still, their presence isolates him.

Cael is built like someone used to hard labor and harder fights, broad-shouldered, scarred, and always carrying tension in his frame. He wears heavy armor, practical and worn, with a massive two-handed axe rarely far from reach. His face is sharp and tired, marked by sleepless nights and quiet intensity. His eyes often seem distant, as if listening to something no one else can hear. One detail stands out: his missing pinky finger. There is no scar. No wound. It simply… ends. And sometimes, if you watch closely, his hand moves as if it’s still there.

Core Stats

STR 19 +4
DEX 14 +2
CON 16 +3
INT 13 +1
WIS 14 +2
CHA 12 +1

Saving Throws

Strength+7Dexterity+2Constitution+6Intelligence+1Wisdom+5Charisma+1

Skills (Proficiency Bonus +3)

Acrobatics+2Animal Handling+2Arcana+1Athletics+7Deception+1History+4Insight+5Intimidation+1Investigation+4Medicine+2Nature+1Perception+5Performance+1Persuasion+1Religion+1Sleight of Hand+2Stealth+2Survival+5